Files
OpenRA/OpenRa.Game/Graphics/Renderer.cs
2010-02-16 18:09:53 +13:00

149 lines
4.2 KiB
C#

using System.Drawing;
using System.Windows.Forms;
using Ijw.DirectX;
using OpenRa.FileFormats;
using OpenRa.Support;
using System.Drawing.Drawing2D;
namespace OpenRa.Graphics
{
internal class Renderer
{
internal static int SheetSize;
readonly GraphicsDevice device;
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public Shader RgbaSpriteShader { get; private set; }
public Shader WorldSpriteShader { get; private set; }
public Texture PaletteTexture;
readonly SpriteHelper sh;
readonly Font fDebug, fTitle;
Sheet textSheet;
SpriteRenderer rgbaRenderer;
Sprite textSprite;
public Renderer(Control host, Size resolution, bool windowed)
{
host.ClientSize = resolution;
device = GraphicsDevice.Create(host,
resolution.Width, resolution.Height, windowed, false);
SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
RgbaSpriteShader.Quality = ShaderQuality.High;
WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
WorldSpriteShader.Quality = ShaderQuality.High;
//sh = new SpriteHelper(device);
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
textSheet = new Sheet(this, new Size(256, 256));
rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader);
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
}
Bitmap RenderTextToBitmap(string s, Font f, Color c)
{
Bitmap b = new Bitmap(256, 256);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
g.DrawString(s, f, new SolidBrush(c), 0, 0);
g.Flush();
g.Dispose();
return b;
}
int2 GetTextSize(string s, Font f)
{
Bitmap b = new Bitmap(1,1);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
return new int2(g.MeasureString(s, f).ToSize());
}
public GraphicsDevice Device { get { return device; } }
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
{
device.Begin();
device.Clear(0, Surfaces.Color);
SpriteShader.SetValue("Palette", PaletteTexture);
SpriteShader.SetValue("Scroll", scroll);
SpriteShader.SetValue("r1", r1);
SpriteShader.SetValue("r2", r2);
SpriteShader.Commit();
}
public void EndFrame()
{
device.End();
device.Present();
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
where T : struct
{
shader.SetValue("DiffuseTexture", texture);
shader.Commit();
vertices.Bind(0);
indices.Bind();
device.DrawIndexedPrimitives(type,
vertexRange, indexRange);
PerfHistory.Increment("batches", 1);
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);
SpriteShader.Commit();
vertices.Bind(0);
indices.Bind();
device.DrawIndexedPrimitives(type,
vertexPool, numPrimitives);
PerfHistory.Increment("batches", 1);
}
public void DrawText(string text, int2 pos, Color c)
{
Bitmap b = RenderTextToBitmap(text, fDebug, c);
textSheet.Texture.SetData(b);
rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
rgbaRenderer.Flush();
}
public void DrawText2(string text, int2 pos, Color c)
{
Bitmap b = RenderTextToBitmap(text, fTitle, c);
textSheet.Texture.SetData(b);
rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
rgbaRenderer.Flush();
}
public int2 MeasureText(string text)
{
return GetTextSize(text, fDebug);
}
public int2 MeasureText2(string text)
{
return GetTextSize(text, fTitle);
}
}
}