changed according style code and added production trigger corrected tech tree removed comments and corrected same style issues added gdi tech tree and changed produce to build changed image format and replace spaces with tabs deleted unnecessary tabs, added tooltips and corrected name added lua file from nod 2a changed according style code and added production trigger deleted unnecessary tabs, added tooltips and corrected name fixed image size changed for loops to Utils.Do, removed facing and health from yaml, changed movement function and corrected mission description restored facing values unequal zero und fixed image position Polish things a bit Have player's units move into the map at the start Polish some things
361 lines
5.8 KiB
YAML
361 lines
5.8 KiB
YAML
MapFormat: 7
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RequiresMod: cnc
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Title: Invasion of Egypt (a)
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Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
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Author: Westwood Studios
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Tileset: DESERT
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MapSize: 64,64
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Bounds: 27,34,36,26
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: nod2.vqa
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GameLost: deskill.vqa
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GameWon: airstrk.vqa
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GameStart: seige.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 4000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@GDI:
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Name: GDI
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Race: gdi
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ColorRamp: 31,222,183
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: nod
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LockColor: True
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ColorRamp: 3,255,127
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LockSpawn: True
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LockTeam: True
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Enemies: GDI
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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Actors:
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Actor0: t08
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Location: 30,52
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Owner: Neutral
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Actor1: t18
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Location: 34,52
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Owner: Neutral
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Actor2: t08
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Location: 57,47
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Owner: Neutral
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Actor3: t08
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Location: 38,59
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Owner: Neutral
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Actor4: silo
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Location: 33,40
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Owner: GDI
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Actor9: silo
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Location: 32,42
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Owner: GDI
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Actor10: jeep
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Location: 30,46
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Owner: GDI
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Facing: 128
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Actor11: jeep
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Location: 31,35
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Owner: GDI
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Facing: 64
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Actor17: e1
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Location: 34,56
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Owner: GDI
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SubCell: 3
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Actor18: e1
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Location: 43,35
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Owner: GDI
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SubCell: 3
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Actor19: e1
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Location: 43,36
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Owner: GDI
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SubCell: 3
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Actor31: e1
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Location: 47,53
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Owner: GDI
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SubCell: 4
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Actor32: e1
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Location: 49,54
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Owner: GDI
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Facing: 224
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SubCell: 1
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Actor35: e1
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Location: 34,57
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Owner: GDI
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Facing: 64
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SubCell: 1
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waypoint27: waypoint
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Location: 27,51
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Owner: Neutral
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waypoint26: waypoint
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Location: 49,35
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Owner: Neutral
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waypoint10: waypoint
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Location: 30,44
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Owner: Neutral
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waypoint9: waypoint
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Location: 55,40
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Owner: Neutral
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waypoint8: waypoint
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Location: 48,41
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Owner: Neutral
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waypoint7: waypoint
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Location: 60,58
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Owner: Neutral
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waypoint6: waypoint
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Location: 61,47
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Owner: Neutral
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waypoint5: waypoint
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Location: 48,55
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Owner: Neutral
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waypoint4: waypoint
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Location: 41,51
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Owner: Neutral
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waypoint3: waypoint
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Location: 28,36
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Owner: Neutral
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waypoint2: waypoint
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Location: 28,51
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Owner: Neutral
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waypoint1: waypoint
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Location: 40,43
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Owner: Neutral
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waypoint0: waypoint
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Location: 40,35
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Owner: Neutral
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Refinery: proc
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Location: 30,38
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Owner: GDI
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Barracks: pyle
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Location: 34,43
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Owner: GDI
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Powerplant: nuke
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Location: 35,40
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Owner: GDI
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Yard: fact
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Location: 33,37
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Owner: GDI
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Guard1: e1
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Location: 42,39
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Owner: GDI
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Facing: 64
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SubCell: 0
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Guard2: e1
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Location: 38,38
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Owner: GDI
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Facing: 64
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SubCell: 2
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Guard3: e1
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Location: 35,49
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Owner: GDI
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Facing: 96
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SubCell: 0
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Guard4: e1
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Location: 34,48
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Owner: GDI
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Facing: 96
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SubCell: 3
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Guard5: e1
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Location: 39,40
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Owner: GDI
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Facing: 64
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SubCell: 1
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Guard6: e1
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Location: 40,56
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Owner: GDI
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Facing: 96
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SubCell: 4
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Guard7: e1
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Location: 38,54
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Owner: GDI
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Facing: 32
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SubCell: 3
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McvEntry: waypoint
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Location: 62,43
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Owner: Neutral
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McvRally: waypoint
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Location: 57,41
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Owner: Neutral
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UnitsEntry: waypoint
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Location: 62,38
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Owner: Neutral
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UnitsRally: waypoint
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Location: 56,38
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Owner: Neutral
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Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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LuaScript:
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Scripts: nod02a.lua
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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ARTY:
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Buildable:
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Prerequisites: ~disabled
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E5:
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Buildable:
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Prerequisites: ~disabled
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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LST:
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Buildable:
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Prerequisites: ~disabled
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C17:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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HQ:
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Buildable:
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Prerequisites: ~disabled
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AFLD:
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Buildable:
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Prerequisites: ~disabled
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E4:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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GTWR:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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Sequences:
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VoxelSequences:
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Weapons:
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Voices:
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Notifications:
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Translations:
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