Files
OpenRA/mods/cnc/maps/nod02a/map.yaml
Alexander Boll 9a09421800 fixed mission 2a and cleaned the code
changed according style code and added production trigger

corrected tech tree

removed comments and corrected same style issues

added gdi tech tree and changed produce to build

changed image format and replace spaces with tabs

deleted unnecessary tabs, added tooltips and corrected name

added lua file from nod 2a

changed according style code and added production trigger

deleted unnecessary tabs, added tooltips and corrected name

fixed image size

changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description

restored facing values unequal zero und fixed image position

Polish things a bit

Have player's units move into the map at the start

Polish some things
2015-02-06 21:11:18 +01:00

361 lines
5.8 KiB
YAML

MapFormat: 7
RequiresMod: cnc
Title: Invasion of Egypt (a)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios
Tileset: DESERT
MapSize: 64,64
Bounds: 27,34,36,26
Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod2.vqa
GameLost: deskill.vqa
GameWon: airstrk.vqa
GameStart: seige.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
Race: gdi
ColorRamp: 31,222,183
Enemies: Nod
PlayerReference@Nod:
Name: Nod
Playable: True
AllowBots: False
Required: True
LockRace: True
Race: nod
LockColor: True
ColorRamp: 3,255,127
LockSpawn: True
LockTeam: True
Enemies: GDI
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Race: gdi
Actors:
Actor0: t08
Location: 30,52
Owner: Neutral
Actor1: t18
Location: 34,52
Owner: Neutral
Actor2: t08
Location: 57,47
Owner: Neutral
Actor3: t08
Location: 38,59
Owner: Neutral
Actor4: silo
Location: 33,40
Owner: GDI
Actor9: silo
Location: 32,42
Owner: GDI
Actor10: jeep
Location: 30,46
Owner: GDI
Facing: 128
Actor11: jeep
Location: 31,35
Owner: GDI
Facing: 64
Actor17: e1
Location: 34,56
Owner: GDI
SubCell: 3
Actor18: e1
Location: 43,35
Owner: GDI
SubCell: 3
Actor19: e1
Location: 43,36
Owner: GDI
SubCell: 3
Actor31: e1
Location: 47,53
Owner: GDI
SubCell: 4
Actor32: e1
Location: 49,54
Owner: GDI
Facing: 224
SubCell: 1
Actor35: e1
Location: 34,57
Owner: GDI
Facing: 64
SubCell: 1
waypoint27: waypoint
Location: 27,51
Owner: Neutral
waypoint26: waypoint
Location: 49,35
Owner: Neutral
waypoint10: waypoint
Location: 30,44
Owner: Neutral
waypoint9: waypoint
Location: 55,40
Owner: Neutral
waypoint8: waypoint
Location: 48,41
Owner: Neutral
waypoint7: waypoint
Location: 60,58
Owner: Neutral
waypoint6: waypoint
Location: 61,47
Owner: Neutral
waypoint5: waypoint
Location: 48,55
Owner: Neutral
waypoint4: waypoint
Location: 41,51
Owner: Neutral
waypoint3: waypoint
Location: 28,36
Owner: Neutral
waypoint2: waypoint
Location: 28,51
Owner: Neutral
waypoint1: waypoint
Location: 40,43
Owner: Neutral
waypoint0: waypoint
Location: 40,35
Owner: Neutral
Refinery: proc
Location: 30,38
Owner: GDI
Barracks: pyle
Location: 34,43
Owner: GDI
Powerplant: nuke
Location: 35,40
Owner: GDI
Yard: fact
Location: 33,37
Owner: GDI
Guard1: e1
Location: 42,39
Owner: GDI
Facing: 64
SubCell: 0
Guard2: e1
Location: 38,38
Owner: GDI
Facing: 64
SubCell: 2
Guard3: e1
Location: 35,49
Owner: GDI
Facing: 96
SubCell: 0
Guard4: e1
Location: 34,48
Owner: GDI
Facing: 96
SubCell: 3
Guard5: e1
Location: 39,40
Owner: GDI
Facing: 64
SubCell: 1
Guard6: e1
Location: 40,56
Owner: GDI
Facing: 96
SubCell: 4
Guard7: e1
Location: 38,54
Owner: GDI
Facing: 32
SubCell: 3
McvEntry: waypoint
Location: 62,43
Owner: Neutral
McvRally: waypoint
Location: 57,41
Owner: Neutral
UnitsEntry: waypoint
Location: 62,38
Owner: Neutral
UnitsRally: waypoint
Location: 56,38
Owner: Neutral
Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod02a.lua
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
NUK2:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
E5:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
LST:
Buildable:
Prerequisites: ~disabled
C17:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HQ:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Voices:
Notifications:
Translations: