Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9a2cdcde116cc697023c748688ff76c863d3c715
OpenRA/OpenRA.Game/Traits
History
Bob 9a2cdcde11 move Selectable.Radius into Health
2010-11-06 14:35:26 +13:00
..
Activities
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Player
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Render
Fixed sequence crash
2010-09-19 19:13:15 +12:00
World
rename AllowOreAt => AllowResourceAt
2010-11-06 11:53:41 +13:00
ActorStance.cs
Import infantry subcell and actor stance
2010-08-25 20:15:47 +12:00
Armor.cs
fix toplevel exception handler in ralint; update cnc to use new armortypes
2010-09-08 22:11:19 +12:00
BaseBuilding.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
DrawLineToTarget.cs
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Health.cs
move Selectable.Radius into Health
2010-11-06 14:35:26 +13:00
LintAttributes.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RevealsShroud.cs
#151 fixed
2010-09-16 18:32:03 +12:00
Scale.cs
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
Selectable.cs
move Selectable.Radius into Health
2010-11-06 14:35:26 +13:00
SharesCell.cs
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
TraitsInterfaces.cs
add support for decimal to fieldLoader. use decimal for speedmodifiers
2010-11-06 14:10:56 +13:00
Util.cs
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
ValidateOrder.cs
(gecko) Allow mods to override order validation
2010-11-05 19:48:26 +13:00
Powered by Gitea Version: 1.25.4 Page: 177ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API