Files
OpenRA/OpenRA.Game/Graphics/Sequence.cs
2013-07-15 20:57:14 +12:00

114 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
public class Sequence
{
readonly Sprite[] sprites;
readonly int start, length, stride, facings, tick;
readonly bool reverseFacings, transpose;
public readonly string Name;
public int Start { get { return start; } }
public int End { get { return start + length; } }
public int Length { get { return length; } }
public int Stride { get { return stride; } }
public int Facings { get { return facings; } }
public int Tick { get { return tick; } }
public readonly int ZOffset;
public Sequence(string unit, string name, MiniYaml info)
{
var srcOverride = info.Value;
Name = name;
var d = info.NodesDict;
var offset = float2.Zero;
start = int.Parse(d["Start"].Value);
if (d.ContainsKey("Offset"))
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
sprites = Game.modData.SpriteLoader.LoadAllSprites(srcOverride ?? unit).Select(
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel)).ToArray();
if (!d.ContainsKey("Length"))
length = 1;
else if (d["Length"].Value == "*")
length = sprites.Length - Start;
else
length = int.Parse(d["Length"].Value);
if (d.ContainsKey("Stride"))
stride = int.Parse(d["Stride"].Value);
else
stride = length;
if (d.ContainsKey("Facings"))
{
var f = int.Parse(d["Facings"].Value);
facings = Math.Abs(f);
reverseFacings = f < 0;
}
else
facings = 1;
if (d.ContainsKey("Tick"))
tick = int.Parse(d["Tick"].Value);
else
tick = 40;
if (d.ContainsKey("Transpose"))
transpose = bool.Parse(d["Transpose"].Value);
if (d.ContainsKey("ZOffset"))
ZOffset = int.Parse(d["ZOffset"].Value);
if (length > stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
if (start < 0 || start + facings * stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, start, start + facings * stride - 1, srcOverride ?? unit, sprites.Length - 1,
info.Nodes[0].Location));
}
public Sprite GetSprite(int frame)
{
return GetSprite(frame, 0);
}
public Sprite GetSprite(int frame, int facing)
{
var f = Traits.Util.QuantizeFacing(facing, facings);
if (reverseFacings)
f = (facings - f) % facings;
int i = transpose ? (frame % length) * facings + f :
(f * stride) + (frame % length);
return sprites[start + i];
}
}
}