175 lines
6.0 KiB
C#
175 lines
6.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA
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{
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/// <summary>
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/// A unit/building inside the game. Every rules starts with one and adds trait to it.
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/// </summary>
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public class ActorInfo
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{
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public const string AbstractActorPrefix = "^";
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/// <summary>
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/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
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/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
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/// that can be inherited by others (using Inherits:) and not a real unit.
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/// You can remove inherited traits by adding a - in front of them as in -TraitName: to inherit everything, but this trait.
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/// </summary>
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public readonly string Name;
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readonly TypeDictionary traits = new TypeDictionary();
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List<ITraitInfo> constructOrderCache = null;
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public ActorInfo(ObjectCreator creator, string name, MiniYaml node)
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{
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try
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{
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Name = name;
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foreach (var t in node.Nodes)
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{
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try
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{
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// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
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// LoadTraitInfo will only return null to signal us to abort here if the linter is running
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var trait = LoadTraitInfo(creator, t.Key.Split('@')[0], t.Value);
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if (trait != null)
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traits.Add(trait);
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}
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catch (FieldLoader.MissingFieldsException e)
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{
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throw new YamlException(e.Message);
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}
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}
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traits.TrimExcess();
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}
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catch (YamlException e)
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{
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throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
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}
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}
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public ActorInfo(string name, params ITraitInfo[] traitInfos)
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{
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Name = name;
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foreach (var t in traitInfos)
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traits.Add(t);
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traits.TrimExcess();
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}
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static ITraitInfo LoadTraitInfo(ObjectCreator creator, string traitName, MiniYaml my)
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{
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if (!string.IsNullOrEmpty(my.Value))
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throw new YamlException("Junk value `{0}` on trait node {1}"
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.F(my.Value, traitName));
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// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
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// ObjectCreator will only return null to signal us to abort here if the linter is running
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var info = creator.CreateObject<ITraitInfo>(traitName + "Info");
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if (info == null)
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return null;
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try
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{
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FieldLoader.Load(info, my);
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}
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catch (FieldLoader.MissingFieldsException e)
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{
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var header = "Trait name " + traitName + ": " + (e.Missing.Length > 1 ? "Required properties missing" : "Required property missing");
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throw new FieldLoader.MissingFieldsException(e.Missing, header);
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}
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return info;
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}
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public IEnumerable<ITraitInfo> TraitsInConstructOrder()
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{
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if (constructOrderCache != null)
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return constructOrderCache;
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var source = traits.WithInterface<ITraitInfo>().Select(i => new
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{
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Trait = i,
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Type = i.GetType(),
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Dependencies = PrerequisitesOf(i).ToList()
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}).ToList();
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var resolved = source.Where(s => !s.Dependencies.Any()).ToList();
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var unresolved = source.Except(resolved);
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var testResolve = new Func<Type, Type, bool>((a, b) => a == b || a.IsAssignableFrom(b));
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// This query detects which unresolved traits can be immediately resolved as all their direct dependencies are met.
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var more = unresolved.Where(u =>
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u.Dependencies.All(d => // To be resolvable, all dependencies must be satisfied according to the following conditions:
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resolved.Exists(r => testResolve(d, r.Type)) && // There must exist a resolved trait that meets the dependency.
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!unresolved.Any(u1 => testResolve(d, u1.Type)))); // All matching traits that meet this dependency must be resolved first.
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// Continue resolving traits as long as possible.
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// Each time we resolve some traits, this means dependencies for other traits may then be possible to satisfy in the next pass.
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while (more.Any())
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resolved.AddRange(more);
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if (unresolved.Any())
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{
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var exceptionString = "ActorInfo(\"" + Name + "\") failed to initialize because of the following:\r\n";
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var missing = unresolved.SelectMany(u => u.Dependencies.Where(d => !source.Any(s => testResolve(d, s.Type)))).Distinct();
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exceptionString += "Missing:\r\n";
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foreach (var m in missing)
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exceptionString += m + " \r\n";
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exceptionString += "Unresolved:\r\n";
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foreach (var u in unresolved)
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{
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var deps = u.Dependencies.Where(d => !resolved.Exists(r => r.Type == d));
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exceptionString += u.Type + ": { " + string.Join(", ", deps) + " }\r\n";
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}
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throw new YamlException(exceptionString);
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}
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constructOrderCache = resolved.Select(r => r.Trait).ToList();
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return constructOrderCache;
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}
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public static IEnumerable<Type> PrerequisitesOf(ITraitInfo info)
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{
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return info
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.GetType()
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.GetInterfaces()
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.Where(t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Requires<>))
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.Select(t => t.GetGenericArguments()[0]);
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}
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public bool HasTraitInfo<T>() where T : ITraitInfoInterface { return traits.Contains<T>(); }
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public T TraitInfo<T>() where T : ITraitInfoInterface { return traits.Get<T>(); }
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public T TraitInfoOrDefault<T>() where T : ITraitInfoInterface { return traits.GetOrDefault<T>(); }
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public IEnumerable<T> TraitInfos<T>() where T : ITraitInfoInterface { return traits.WithInterface<T>(); }
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public BitSet<TargetableType> GetAllTargetTypes()
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{
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// PERF: Avoid LINQ.
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var targetTypes = default(BitSet<TargetableType>);
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foreach (var targetable in TraitInfos<ITargetableInfo>())
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targetTypes = targetTypes.Union(targetable.GetTargetTypes());
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return targetTypes;
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}
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}
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}
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