Files
OpenRA/OpenRA.Game/Graphics/PlatformInterfaces.cs
2023-10-22 19:51:46 +03:00

207 lines
5.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
{
public enum GLProfile
{
Automatic,
ANGLE,
Modern,
Embedded
}
public interface IPlatform
{
IPlatformWindow CreateWindow(Size size, WindowMode windowMode, float scaleModifier, int vertexBatchSize, int indexBatchSize, int videoDisplay, GLProfile profile);
ISoundEngine CreateSound(string device);
IFont CreateFont(byte[] data);
}
public interface IHardwareCursor : IDisposable { }
public enum BlendMode : byte
{
None,
Alpha,
Additive,
Subtractive,
Multiply,
Multiplicative,
DoubleMultiplicative,
LowAdditive,
Screen,
Translucent
}
public interface IPlatformWindow : IDisposable
{
IGraphicsContext Context { get; }
Size NativeWindowSize { get; }
Size EffectiveWindowSize { get; }
float NativeWindowScale { get; }
float EffectiveWindowScale { get; }
Size SurfaceSize { get; }
int DisplayCount { get; }
int CurrentDisplay { get; }
bool HasInputFocus { get; }
bool IsSuspended { get; }
event Action<float, float, float, float> OnWindowScaleChanged;
void PumpInput(IInputHandler inputHandler);
string GetClipboardText();
bool SetClipboardText(string text);
void GrabWindowMouseFocus();
void ReleaseWindowMouseFocus();
IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot, bool pixelDouble);
void SetHardwareCursor(IHardwareCursor cursor);
void SetWindowTitle(string title);
void SetRelativeMouseMode(bool mode);
void SetScaleModifier(float scale);
GLProfile GLProfile { get; }
GLProfile[] SupportedGLProfiles { get; }
}
public interface IGraphicsContext : IDisposable
{
IVertexBuffer<T> CreateVertexBuffer<T>(int size) where T : struct;
T[] CreateVertices<T>(int size) where T : struct;
IIndexBuffer CreateIndexBuffer(uint[] indices);
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
IShader CreateShader(IShaderBindings shaderBindings);
void EnableScissor(int x, int y, int width, int height);
void DisableScissor();
void Present();
void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices);
void DrawElements(int numIndices, int offset);
void Clear();
void EnableDepthBuffer();
void DisableDepthBuffer();
void ClearDepthBuffer();
void SetBlendMode(BlendMode mode);
void SetVSyncEnabled(bool enabled);
string GLVersion { get; }
}
public interface IRenderer
{
void BeginFrame();
void EndFrame();
void SetPalette(ITexture palette);
}
public interface IVertexBuffer<T> : IDisposable where T : struct
{
void Bind();
void SetData(T[] vertices, int length);
/// <summary>
/// Upon return `vertices` may reference another array object of at least the same size - containing random values.
/// </summary>
void SetData(ref T[] vertices, int length);
void SetData(T[] vertices, int offset, int start, int length);
}
public interface IIndexBuffer : IDisposable
{
void Bind();
}
public interface IShader
{
void SetBool(string name, bool value);
void SetVec(string name, float x);
void SetVec(string name, float x, float y);
void SetVec(string name, float x, float y, float z);
void SetVec(string name, float[] vec, int length);
void SetTexture(string param, ITexture texture);
void SetMatrix(string param, float[] mtx);
void PrepareRender();
void Bind();
}
public interface IShaderBindings
{
string VertexShaderName { get; }
string VertexShaderCode { get; }
string FragmentShaderName { get; }
string FragmentShaderCode { get; }
int Stride { get; }
ShaderVertexAttribute[] Attributes { get; }
}
public enum TextureScaleFilter { Nearest, Linear }
public interface ITexture : IDisposable
{
void SetData(byte[] colors, int width, int height);
void SetFloatData(float[] data, int width, int height);
void SetDataFromReadBuffer(Rectangle rect);
byte[] GetData();
Size Size { get; }
TextureScaleFilter ScaleFilter { get; set; }
}
public interface IFrameBuffer : IDisposable
{
void Bind();
void Unbind();
void EnableScissor(Rectangle rect);
void DisableScissor();
ITexture Texture { get; }
}
public enum PrimitiveType
{
PointList,
LineList,
TriangleList,
}
public readonly struct Range<T>
{
public readonly T Start, End;
public Range(T start, T end) { Start = start; End = end; }
}
public enum WindowMode
{
Windowed,
Fullscreen,
PseudoFullscreen,
}
public interface IFont : IDisposable
{
FontGlyph CreateGlyph(char c, int size, float deviceScale);
}
public struct FontGlyph
{
public int2 Offset;
public Size Size;
public float Advance;
public byte[] Data;
}
}