Files
OpenRA/glsl/postprocess_chronoshift.frag
2023-10-22 19:51:46 +03:00

16 lines
375 B
GLSL

#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform float Blend;
uniform sampler2D WorldTexture;
out vec4 fragColor;
void main()
{
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
float lum = 0.5 * (min(c.r, min(c.g, c.b)) + max(c.r, max(c.g, c.b)));
fragColor = vec4(lum, lum, lum, c.a) * Blend + c * (1.0 - Blend);
}