24 lines
497 B
C#
24 lines
497 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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[StructLayout(LayoutKind.Sequential)]
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struct Vertex
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{
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public float x, y, z, u, v;
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public Vertex(float x, float y, float z, float u, float v)
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{
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this.x = x; this.y = y; this.z = z;
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this.u = u;
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this.v = v;
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}
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public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture;
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}
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}
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