341 lines
9.4 KiB
C#
341 lines
9.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA
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{
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[Flags]
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enum OrderFields : byte
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{
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Target = 0x01,
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TargetString = 0x04,
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Queued = 0x08,
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ExtraLocation = 0x10,
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ExtraData = 0x20,
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TargetIsCell = 0x40
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}
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static class OrderFieldsExts
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{
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public static bool HasField(this OrderFields of, OrderFields f)
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{
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return (of & f) != 0;
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}
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}
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public sealed class Order
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{
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public readonly string OrderString;
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public readonly Actor Subject;
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public readonly bool Queued;
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public readonly Target Target;
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public string TargetString;
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public CPos ExtraLocation;
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public uint ExtraData;
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public bool IsImmediate;
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public bool SuppressVisualFeedback;
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public Target VisualFeedbackTarget;
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public Player Player { get { return Subject != null ? Subject.Owner : null; } }
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Order(string orderString, Actor subject, Target target, string targetString, bool queued, CPos extraLocation, uint extraData)
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{
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OrderString = orderString ?? "";
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Subject = subject;
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Target = target;
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TargetString = targetString;
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Queued = queued;
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ExtraLocation = extraLocation;
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ExtraData = extraData;
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}
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public static Order Deserialize(World world, BinaryReader r)
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{
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try
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{
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var magic = r.ReadByte();
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switch (magic)
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{
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case 0xFF:
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{
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var order = r.ReadString();
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var subjectId = r.ReadUInt32();
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var flags = (OrderFields)r.ReadByte();
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Actor subject = null;
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if (world != null)
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TryGetActorFromUInt(world, subjectId, out subject);
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var target = Target.Invalid;
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if (flags.HasField(OrderFields.Target))
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{
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switch ((TargetType)r.ReadByte())
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{
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case TargetType.Actor:
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{
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Actor targetActor;
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if (world != null && TryGetActorFromUInt(world, r.ReadUInt32(), out targetActor))
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target = Target.FromActor(targetActor);
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break;
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}
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case TargetType.FrozenActor:
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{
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var playerActorID = r.ReadUInt32();
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var frozenActorID = r.ReadUInt32();
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Actor playerActor;
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if (world == null || !TryGetActorFromUInt(world, playerActorID, out playerActor))
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break;
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if (playerActor.Owner.FrozenActorLayer == null)
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break;
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var frozen = playerActor.Owner.FrozenActorLayer.FromID(frozenActorID);
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if (frozen != null)
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target = Target.FromFrozenActor(frozen);
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break;
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}
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case TargetType.Terrain:
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{
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if (flags.HasField(OrderFields.TargetIsCell))
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{
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var cell = new CPos(r.ReadInt32());
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var subCell = (SubCell)r.ReadByte();
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if (world != null)
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target = Target.FromCell(world, cell, subCell);
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}
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else
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{
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var pos = new WPos(r.ReadInt32(), r.ReadInt32(), r.ReadInt32());
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target = Target.FromPos(pos);
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}
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break;
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}
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}
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}
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var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
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var queued = flags.HasField(OrderFields.Queued);
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var extraLocation = flags.HasField(OrderFields.ExtraLocation) ? new CPos(r.ReadInt32()) : CPos.Zero;
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var extraData = flags.HasField(OrderFields.ExtraData) ? r.ReadUInt32() : 0;
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if (world == null)
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return new Order(order, null, target, targetString, queued, extraLocation, extraData);
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if (subject == null && subjectId != uint.MaxValue)
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return null;
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return new Order(order, subject, target, targetString, queued, extraLocation, extraData);
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}
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case 0xfe:
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{
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var name = r.ReadString();
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var flags = (OrderFields)r.ReadByte();
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var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
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var extraData = flags.HasField(OrderFields.ExtraData) ? r.ReadUInt32() : 0;
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return new Order(name, null, false) { IsImmediate = true, TargetString = targetString, ExtraData = extraData };
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}
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default:
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{
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Log.Write("debug", "Received unknown order with magic {0}", magic);
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return null;
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}
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}
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}
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catch (Exception e)
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{
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Log.Write("debug", "Caught exception while processing order");
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Log.Write("debug", e.ToString());
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// HACK: this can hopefully go away in the future
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Game.Debug("Ignoring malformed order that would have crashed the game");
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Game.Debug("Please file a bug report and include the replay from this match");
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return null;
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}
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}
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static uint UIntFromActor(Actor a)
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{
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if (a == null) return uint.MaxValue;
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return a.ActorID;
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}
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static bool TryGetActorFromUInt(World world, uint aID, out Actor ret)
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{
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if (aID == uint.MaxValue)
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{
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ret = null;
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return true;
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}
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ret = world.GetActorById(aID);
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return ret != null;
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}
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// Named constructors for Orders.
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// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
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public static Order Chat(bool team, string text, int teamNumber = 0)
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{
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if (!team)
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return new Order("Chat", null, false) { IsImmediate = true, TargetString = text };
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return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text, ExtraData = (uint)teamNumber };
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}
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public static Order HandshakeResponse(string text)
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{
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return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order Pong(string pingTime)
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{
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return new Order("Pong", null, false) { IsImmediate = true, TargetString = pingTime };
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}
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public static Order PauseGame(bool paused)
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{
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return new Order("PauseGame", null, false) { TargetString = paused ? "Pause" : "UnPause" };
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}
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public static Order Command(string text)
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{
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return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order StartProduction(Actor subject, string item, int count, bool queued = true)
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{
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return new Order("StartProduction", subject, queued) { ExtraData = (uint)count, TargetString = item };
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}
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public static Order PauseProduction(Actor subject, string item, bool pause)
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{
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return new Order("PauseProduction", subject, false) { ExtraData = pause ? 1u : 0u, TargetString = item };
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}
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public static Order CancelProduction(Actor subject, string item, int count)
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{
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return new Order("CancelProduction", subject, false) { ExtraData = (uint)count, TargetString = item };
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}
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// For scripting special powers
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public Order()
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: this(null, null, Target.Invalid, null, false, CPos.Zero, 0) { }
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public Order(string orderString, Actor subject, bool queued)
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: this(orderString, subject, Target.Invalid, null, queued, CPos.Zero, 0) { }
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public Order(string orderString, Actor subject, Target target, bool queued)
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: this(orderString, subject, target, null, queued, CPos.Zero, 0) { }
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public byte[] Serialize()
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{
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var minLength = OrderString.Length + 1 + (IsImmediate ? 1 + 1 + TargetString.Length + 1 + 4 : 6);
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var ret = new MemoryStream(minLength);
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var w = new BinaryWriter(ret);
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OrderFields fields = 0;
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if (TargetString != null)
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fields |= OrderFields.TargetString;
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if (ExtraData != 0)
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fields |= OrderFields.ExtraData;
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if (IsImmediate)
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{
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w.Write((byte)0xFE);
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w.Write(OrderString);
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w.Write((byte)fields);
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if (fields.HasField(OrderFields.TargetString))
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w.Write(TargetString);
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if (fields.HasField(OrderFields.ExtraData))
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w.Write(ExtraData);
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return ret.ToArray();
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}
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w.Write((byte)0xFF);
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w.Write(OrderString);
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w.Write(UIntFromActor(Subject));
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if (Target.SerializableType != TargetType.Invalid)
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fields |= OrderFields.Target;
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if (Queued)
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fields |= OrderFields.Queued;
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if (ExtraLocation != CPos.Zero)
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fields |= OrderFields.ExtraLocation;
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if (Target.SerializableCell != null)
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fields |= OrderFields.TargetIsCell;
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w.Write((byte)fields);
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if (fields.HasField(OrderFields.Target))
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{
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w.Write((byte)Target.SerializableType);
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switch (Target.SerializableType)
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{
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case TargetType.Actor:
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w.Write(UIntFromActor(Target.SerializableActor));
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break;
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case TargetType.FrozenActor:
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w.Write(Target.FrozenActor.Viewer.PlayerActor.ActorID);
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w.Write(Target.FrozenActor.ID);
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break;
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case TargetType.Terrain:
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if (fields.HasField(OrderFields.TargetIsCell))
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{
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w.Write(Target.SerializableCell.Value);
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w.Write((byte)Target.SerializableSubCell);
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}
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else
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w.Write(Target.SerializablePos);
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break;
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}
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}
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if (fields.HasField(OrderFields.TargetString))
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w.Write(TargetString);
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if (fields.HasField(OrderFields.ExtraLocation))
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w.Write(ExtraLocation);
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if (fields.HasField(OrderFields.ExtraData))
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w.Write(ExtraData);
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return ret.ToArray();
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}
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public override string ToString()
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{
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return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t Target: \"{2}\"." +
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"\n\t TargetString: \"{3}\".\n\t IsImmediate: {4}.\n\t Player(PlayerName): {5}\n").F(
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OrderString, Subject, Target, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
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}
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}
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}
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