Files
OpenRA/OpenRa.Game/Graphics/SequenceProvider.cs

60 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Xml;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
static class SequenceProvider
{
static Dictionary<string, Dictionary<string, Sequence>> units =
new Dictionary<string, Dictionary<string, Sequence>>();
static Dictionary<string, CursorSequence> cursors = new Dictionary<string, CursorSequence>();
static SequenceProvider()
{
XmlDocument document = new XmlDocument();
document.Load(FileSystem.Open("sequences.xml"));
foreach (XmlElement eUnit in document.SelectNodes("/sequences/unit"))
LoadSequencesForUnit(eUnit);
foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
LoadSequencesForCursor(eCursor);
}
static void LoadSequencesForCursor(XmlElement eCursor)
{
string cursorSrc = eCursor.GetAttribute("src");
foreach (XmlElement eSequence in eCursor.SelectNodes("./sequence"))
cursors.Add(eSequence.GetAttribute("name"), new CursorSequence(cursorSrc, eSequence));
Log.Write("* LoadSequencesForCursor() done");
}
public static void ForcePrecache() { } // force static ctor to run
static void LoadSequencesForUnit(XmlElement eUnit)
{
string unitName = eUnit.GetAttribute("name");
Dictionary<string, Sequence> sequences = new Dictionary<string, Sequence>();
foreach (XmlElement eSequence in eUnit.SelectNodes("./sequence"))
sequences.Add(eSequence.GetAttribute("name"), new Sequence(unitName, eSequence));
units.Add(unitName, sequences);
}
public static Sequence GetSequence(string unitName, string sequenceName)
{
return units[unitName][sequenceName];
}
public static CursorSequence GetCursorSequence(string cursor)
{
return cursors[cursor];
}
}
}