In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.
In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.