Files
OpenRA/OpenRA.Game/Graphics/Renderable.cs
Paul Chote 9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00

75 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class RenderableComparer : IComparer<Renderable>
{
WorldRenderer wr;
public RenderableComparer(WorldRenderer wr)
{
this.wr = wr;
}
public int Compare(Renderable x, Renderable y)
{
return x.SortOrder(wr).CompareTo(y.SortOrder(wr));
}
}
public struct Renderable
{
public readonly WPos Pos;
public readonly float Scale;
public readonly PaletteReference Palette;
public readonly int ZOffset;
readonly Sprite Sprite;
public Renderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
{
Sprite = sprite;
Pos = pos;
Palette = palette;
ZOffset = zOffset;
Scale = scale;
}
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, ZOffset, Palette, newScale); }
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, ZOffset, newPalette, Scale); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
public void Render(WorldRenderer wr)
{
Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
}
public Size Size
{
get
{
var size = (Scale*Sprite.size).ToInt2();
return new Size(size.X, size.Y);
}
}
public int SortOrder(WorldRenderer wr)
{
return (int)wr.ScreenZPosition(Pos) + ZOffset;
}
}
}