Files
OpenRA/OpenRA.Game/Traits/Target.cs

50 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Traits
{
public struct Target // a target: either an actor, or a fixed location.
{
public static Target[] NoTargets = {};
Actor actor;
Player owner;
PPos pos;
bool valid;
public static Target FromActor(Actor a)
{
return new Target
{
actor = a,
valid = (a != null),
owner = (a != null) ? a.Owner : null
};
}
public static Target FromPos(PPos p) { return new Target { pos = p, valid = true }; }
public static Target FromCell(CPos c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
public static Target FromOrder(Order o)
{
return o.TargetActor != null
? Target.FromActor(o.TargetActor)
: Target.FromCell(o.TargetLocation);
}
public static readonly Target None = new Target();
public bool IsValid { get { return valid && (actor == null || (actor.IsInWorld && actor.Owner == owner)); } }
public PPos PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos; } }
public PPos CenterLocation { get { return PxPosition; } }
public Actor Actor { get { return IsActor ? actor : null; } }
public bool IsActor { get { return actor != null && !actor.Destroyed; } }
}
}