Files
OpenRA/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs

44 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderUnitTurretedInfo : RenderUnitInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
{
public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); }
}
class RenderUnitTurreted : RenderUnit
{
public RenderUnitTurreted(Actor self)
: base(self)
{
var facing = self.Trait<IFacing>();
var turreted = self.Trait<Turreted>();
var attack = self.Trait<AttackBase>();
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
turretAnim.Play( "turret" );
for( var i = 0; i < attack.Turrets.Count; i++ )
{
var turret = attack.Turrets[i];
anims.Add( "turret_{0}".F(i),
new AnimationWithOffset( turretAnim,
() => Combat.GetTurretPosition( self, facing, turret ).ToFloat2(),
null));
}
}
}
}