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OpenRA/OpenRA.Mods.RA/SupportPowers/NukePower.cs

49 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class NukePowerInfo : SupportPowerInfo
{
[WeaponReference]
public readonly string MissileWeapon = "";
public readonly int2 SpawnOffset = int2.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
class NukePower : SupportPower
{
public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
}
public override void Activate(Actor self, Order order)
{
// Play to everyone but the current player
if (self.Owner != self.World.LocalPlayer)
Sound.Play(Info.LaunchSound);
var npi = Info as NukePowerInfo;
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, (PVecInt)npi.SpawnOffset, order.TargetLocation)));
}
}
}