Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/SaveMapLogic.cs

218 lines
7.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class SaveMapLogic : ChromeLogic
{
enum MapFileType { Unpacked, OraMap }
struct MapFileTypeInfo
{
public string Extension;
public string UiLabel;
}
class SaveDirectory
{
public readonly Folder Folder;
public readonly string DisplayName;
public readonly MapClassification Classification;
public SaveDirectory(Folder folder, MapClassification classification)
{
Folder = folder;
DisplayName = Platform.UnresolvePath(Folder.Name);
Classification = classification;
}
}
[ObjectCreator.UseCtor]
public SaveMapLogic(Widget widget, ModData modData, Action<string> onSave, Action onExit,
Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
{
var title = widget.Get<TextFieldWidget>("TITLE");
title.Text = map.Title;
var author = widget.Get<TextFieldWidget>("AUTHOR");
author.Text = map.Author;
var visibilityPanel = Ui.LoadWidget("MAP_SAVE_VISIBILITY_PANEL", null, new WidgetArgs());
var visOptionTemplate = visibilityPanel.Get<CheckboxWidget>("VISIBILITY_TEMPLATE");
visibilityPanel.RemoveChildren();
foreach (MapVisibility visibilityOption in Enum.GetValues(typeof(MapVisibility)))
{
// To prevent users from breaking the game only show the 'Shellmap' option when it is already set.
if (visibilityOption == MapVisibility.Shellmap && !map.Visibility.HasFlag(visibilityOption))
continue;
var checkbox = (CheckboxWidget)visOptionTemplate.Clone();
checkbox.GetText = () => visibilityOption.ToString();
checkbox.IsChecked = () => map.Visibility.HasFlag(visibilityOption);
checkbox.OnClick = () => map.Visibility ^= visibilityOption;
visibilityPanel.AddChild(checkbox);
}
var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
visibilityDropdown.OnMouseDown = _ =>
{
visibilityDropdown.RemovePanel();
visibilityDropdown.AttachPanel(visibilityPanel);
};
var writableDirectories = new List<SaveDirectory>();
SaveDirectory selectedDirectory = null;
var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
{
Func<SaveDirectory, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => selectedDirectory == option,
() => selectedDirectory = option);
item.Get<LabelWidget>("LABEL").GetText = () => option.DisplayName;
return item;
};
foreach (var kv in modData.MapCache.MapLocations)
{
var folder = kv.Key as Folder;
if (folder == null)
continue;
try
{
using (var fs = File.Create(Path.Combine(folder.Name, ".testwritable"), 1, FileOptions.DeleteOnClose))
{
// Do nothing: we just want to test whether we can create the file
}
writableDirectories.Add(new SaveDirectory(folder, kv.Value));
}
catch
{
// Directory is not writable
}
}
if (map.Package != null)
selectedDirectory = writableDirectories.FirstOrDefault(k => k.Folder.Contains(map.Package.Name));
// Prioritize MapClassification.User directories over system directories
if (selectedDirectory == null)
selectedDirectory = writableDirectories.OrderByDescending(kv => kv.Classification).First();
directoryDropdown.GetText = () => selectedDirectory == null ? "" : selectedDirectory.DisplayName;
directoryDropdown.OnClick = () =>
directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, writableDirectories, setupItem);
}
var mapIsUnpacked = map.Package != null && map.Package is Folder;
var filename = widget.Get<TextFieldWidget>("FILENAME");
filename.Text = map.Package == null ? "" : mapIsUnpacked ? Path.GetFileName(map.Package.Name) : Path.GetFileNameWithoutExtension(map.Package.Name);
var fileType = mapIsUnpacked ? MapFileType.Unpacked : MapFileType.OraMap;
var fileTypes = new Dictionary<MapFileType, MapFileTypeInfo>()
{
{ MapFileType.OraMap, new MapFileTypeInfo { Extension = ".oramap", UiLabel = ".oramap" } },
{ MapFileType.Unpacked, new MapFileTypeInfo { Extension = "", UiLabel = "(unpacked)" } }
};
var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
{
Func<KeyValuePair<MapFileType, MapFileTypeInfo>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => fileType == option.Key,
() => { typeDropdown.Text = option.Value.UiLabel; fileType = option.Key; });
item.Get<LabelWidget>("LABEL").GetText = () => option.Value.UiLabel;
return item;
};
typeDropdown.Text = fileTypes[fileType].UiLabel;
typeDropdown.OnClick = () =>
typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes, setupItem);
}
var close = widget.Get<ButtonWidget>("BACK_BUTTON");
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
save.OnClick = () =>
{
if (string.IsNullOrEmpty(filename.Text))
return;
map.Title = title.Text;
map.Author = author.Text;
if (actorDefinitions != null)
map.ActorDefinitions = actorDefinitions;
if (playerDefinitions != null)
map.PlayerDefinitions = playerDefinitions;
map.RequiresMod = modData.Manifest.Id;
var combinedPath = Platform.ResolvePath(Path.Combine(selectedDirectory.Folder.Name, filename.Text + fileTypes[fileType].Extension));
// Invalidate the old map metadata
if (map.Uid != null && map.Package != null && map.Package.Name == combinedPath)
modData.MapCache[map.Uid].Invalidate();
try
{
var package = map.Package as IReadWritePackage;
if (package == null || package.Name != combinedPath)
{
selectedDirectory.Folder.Delete(combinedPath);
if (fileType == MapFileType.OraMap)
package = ZipFileLoader.Create(combinedPath);
else
package = new Folder(combinedPath);
}
map.Save(package);
// Update the map cache so it can be loaded without restarting the game
modData.MapCache[map.Uid].UpdateFromMap(map.Package, selectedDirectory.Folder, selectedDirectory.Classification, null, map.Grid.Type);
Console.WriteLine("Saved current map at {0}", combinedPath);
Ui.CloseWindow();
onSave(map.Uid);
}
catch (Exception e)
{
Log.Write("debug", "Failed to save map at {0}: {1}", combinedPath, e.Message);
Log.Write("debug", "{0}", e.StackTrace);
ConfirmationDialogs.ButtonPrompt(
title: "Failed to save map",
text: "See debug.log for details.",
onConfirm: () => { },
confirmText: "Ok");
}
};
}
}
}