Files
OpenRA/OpenRa.Game/Traits/Chronosphere.cs

19 lines
394 B
C#

namespace OpenRa.Traits
{
class ChronosphereInfo : StatelessTraitInfo<Chronosphere> { }
public class Chronosphere : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PlayAnimation")
{
var rb = self.traits.Get<RenderBuilding>();
if (rb != null)
rb.PlayCustomAnim(self, order.TargetString);
}
}
}
}