Files
OpenRA/OpenRa.Game/Traits/Unit.cs

31 lines
622 B
C#
Executable File

using OpenRa.GameRules;
namespace OpenRa.Traits
{
class UnitInfo : OwnedActorInfo, ITraitInfo
{
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public object Create( Actor self ) { return new Unit( self ); }
}
public class Unit : INotifyDamage
{
[Sync]
public int Facing;
[Sync]
public int Altitude;
public Unit( Actor self ) { }
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
if (self.Owner == Game.LocalPlayer)
Sound.Play("unitlst1.aud");
}
}
}