Files
OpenRA/OpenRA.Game/Map/MapPreview.cs
RoosterDragon 9c93001c84 Convert to 32bbp internally in FastCopyIntoSprite.
This avoids the need for callers to ensure the pixel format is correct, but ensures that the copying succeeds when the format is different.
2015-04-17 18:50:49 +01:00

254 lines
6.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
using OpenRA.Graphics;
namespace OpenRA
{
public enum MapStatus { Available, Unavailable, Searching, DownloadAvailable, Downloading, DownloadError }
// Used for grouping maps in the UI
public enum MapClassification { Unknown, System, User, Remote }
// Used for verifying map availability in the lobby
public enum MapRuleStatus { Unknown, Cached, Invalid }
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1307:AccessibleFieldsMustBeginWithUpperCaseLetter",
Justification = "Fields names must match the with the remote API.")]
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1304:NonPrivateReadonlyFieldsMustBeginWithUpperCaseLetter",
Justification = "Fields names must match the with the remote API.")]
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1310:FieldNamesMustNotContainUnderscore",
Justification = "Fields names must match the with the remote API.")]
public class RemoteMapData
{
public readonly string title;
public readonly string author;
public readonly string map_type;
public readonly int players;
public readonly Rectangle bounds;
public readonly int[] spawnpoints = { };
public readonly string minimap;
public readonly bool downloading;
}
public class MapPreview
{
static readonly CPos[] NoSpawns = new CPos[] { };
MapCache cache;
public readonly string Uid;
public string Title { get; private set; }
public string Type { get; private set; }
public string Author { get; private set; }
public int PlayerCount { get; private set; }
public CPos[] SpawnPoints { get; private set; }
public Rectangle Bounds { get; private set; }
public Bitmap CustomPreview { get; private set; }
public Map Map { get; private set; }
public MapStatus Status { get; private set; }
public MapClassification Class { get; private set; }
public MapRuleStatus RuleStatus { get; private set; }
Download download;
public long DownloadBytes { get; private set; }
public int DownloadPercentage { get; private set; }
Sprite minimap;
bool generatingMinimap;
public Sprite GetMinimap()
{
if (minimap != null)
return minimap;
if (!generatingMinimap && Status == MapStatus.Available)
{
generatingMinimap = true;
cache.CacheMinimap(this);
}
return null;
}
public void SetMinimap(Sprite minimap)
{
this.minimap = minimap;
generatingMinimap = false;
}
public MapPreview(string uid, MapCache cache)
{
this.cache = cache;
Uid = uid;
Title = "Unknown Map";
Type = "Unknown";
Author = "Unknown Author";
PlayerCount = 0;
Bounds = Rectangle.Empty;
SpawnPoints = NoSpawns;
Status = MapStatus.Unavailable;
Class = MapClassification.Unknown;
}
public void UpdateFromMap(Map m, MapClassification classification)
{
Map = m;
Title = m.Title;
Type = m.Type;
Type = m.Type;
Author = m.Author;
PlayerCount = m.Players.Count(x => x.Value.Playable);
Bounds = m.Bounds;
SpawnPoints = m.GetSpawnPoints();
CustomPreview = m.CustomPreview;
Status = MapStatus.Available;
Class = classification;
}
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
{
// Update on the main thread to ensure consistency
Game.RunAfterTick(() =>
{
if (status == MapStatus.DownloadAvailable)
{
try
{
var r = FieldLoader.Load<RemoteMapData>(yaml);
// Map download has been disabled server side
if (!r.downloading)
{
Status = MapStatus.Unavailable;
RuleStatus = MapRuleStatus.Invalid;
return;
}
Title = r.title;
Type = r.map_type;
Author = r.author;
PlayerCount = r.players;
Bounds = r.bounds;
var spawns = new CPos[r.spawnpoints.Length / 2];
for (var j = 0; j < r.spawnpoints.Length; j += 2)
spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
SpawnPoints = spawns;
CustomPreview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception) { }
if (CustomPreview != null)
cache.CacheMinimap(this);
}
Status = status;
Class = MapClassification.Remote;
});
}
public void Install()
{
if (Status != MapStatus.DownloadAvailable || !Game.Settings.Game.AllowDownloading)
return;
Status = MapStatus.Downloading;
var baseMapPath = Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id);
// Create the map directory if it doesn't exist
if (!Directory.Exists(baseMapPath))
Directory.CreateDirectory(baseMapPath);
new Thread(() =>
{
// Request the filename from the server
// Run in a worker thread to avoid network delays
var mapUrl = Game.Settings.Game.MapRepository + Uid;
try
{
var request = WebRequest.Create(mapUrl);
request.Method = "HEAD";
var res = request.GetResponse();
// Map not found
if (res.Headers["Content-Disposition"] == null)
{
Status = MapStatus.DownloadError;
return;
}
var mapPath = Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
Action<AsyncCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
{
download = null;
if (cancelled || i.Error != null)
{
Log.Write("debug", "Remote map download failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
Log.Write("debug", "URL was: {0}", mapUrl);
Status = MapStatus.DownloadError;
return;
}
Log.Write("debug", "Downloaded map to '{0}'", mapPath);
Game.RunAfterTick(() =>
{
UpdateFromMap(new Map(mapPath), MapClassification.User);
CacheRules();
});
};
download = new Download(mapUrl, mapPath, onDownloadProgress, onDownloadComplete);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Status = MapStatus.DownloadError;
}
}).Start();
}
public void CancelInstall()
{
if (download == null)
return;
download.Cancel();
download = null;
}
public void CacheRules()
{
if (RuleStatus != MapRuleStatus.Unknown)
return;
Map.PreloadRules();
RuleStatus = Map.InvalidCustomRules ? MapRuleStatus.Invalid : MapRuleStatus.Cached;
}
}
}