Files
OpenRA/OpenRA.Mods.RA/Move/PathFinder.cs

234 lines
5.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
{
public class PathFinderInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new PathFinder(init.world); }
}
public class PathFinder
{
readonly World world;
public PathFinder(World world) { this.world = world; }
class CachedPath
{
public CPos from;
public CPos to;
public List<CPos> result;
public int tick;
public Actor actor;
}
List<CachedPath> CachedPaths = new List<CachedPath>();
const int MaxPathAge = 50; /* x 40ms ticks */
public List<CPos> FindUnitPath(CPos from, CPos target, Actor self)
{
using (new PerfSample("Pathfinder"))
{
var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.actor == self);
if (cached != null)
{
Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, world.FrameNumber - cached.tick);
if (world.FrameNumber - cached.tick > MaxPathAge)
CachedPaths.Remove(cached);
return new List<CPos>(cached.result);
}
var mi = self.Info.Traits.Get<MobileInfo>();
var pb = FindBidiPath(
PathSearch.FromPoint(world, mi, self.Owner, target, from, true),
PathSearch.FromPoint(world, mi, self.Owner, from, target, true).InReverse()
);
CheckSanePath2(pb, from, target);
CachedPaths.RemoveAll(p => world.FrameNumber - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = world.FrameNumber });
return new List<CPos>(pb);
}
}
public List<CPos> FindUnitPathToRange(CPos src, CPos target, int range, Actor self)
{
using (new PerfSample("Pathfinder"))
{
var mi = self.Info.Traits.Get<MobileInfo>();
var tilesInRange = world.FindTilesInCircle(target, range)
.Where(t => mi.CanEnterCell(self.World, self.Owner, t, null, true, true));
var path = FindBidiPath(
PathSearch.FromPoints(world, mi, self.Owner, tilesInRange, src, true),
PathSearch.FromPoint(world, mi, self.Owner, src, target, true).InReverse()
);
return path;
}
}
public List<CPos> FindPath(PathSearch search)
{
using (new PerfSample("Pathfinder"))
{
using (search)
while (!search.queue.Empty)
{
var p = search.Expand(world);
if (search.heuristic(p) == 0)
return MakePath(search.cellInfo, p);
}
// no path exists
return new List<CPos>(0);
}
}
static List<CPos> MakePath(CellInfo[,] cellInfo, CPos destination)
{
var ret = new List<CPos>();
CPos pathNode = destination;
while (cellInfo[pathNode.X, pathNode.Y].Path != pathNode)
{
ret.Add(pathNode);
pathNode = cellInfo[pathNode.X, pathNode.Y].Path;
}
ret.Add(pathNode);
CheckSanePath(ret);
return ret;
}
public List<CPos> FindBidiPath( /* searches from both ends toward each other */
PathSearch fromSrc,
PathSearch fromDest)
{
using (new PerfSample("Pathfinder"))
{
using (fromSrc)
using (fromDest)
while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
{
/* make some progress on the first search */
var p = fromSrc.Expand(world);
if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, p);
/* make some progress on the second search */
var q = fromDest.Expand(world);
if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, q);
}
return new List<CPos>(0);
}
}
static List<CPos> MakeBidiPath(PathSearch a, PathSearch b, CPos p)
{
var ca = a.cellInfo;
var cb = b.cellInfo;
var ret = new List<CPos>();
var q = p;
while (ca[q.X, q.Y].Path != q)
{
ret.Add(q);
q = ca[q.X, q.Y].Path;
}
ret.Add(q);
ret.Reverse();
q = p;
while (cb[q.X, q.Y].Path != q)
{
q = cb[q.X, q.Y].Path;
ret.Add(q);
}
CheckSanePath(ret);
return ret;
}
[Conditional("SANITY_CHECKS")]
static void CheckSanePath(List<CPos> path)
{
if (path.Count == 0)
return;
var prev = path[0];
for (int i = 0; i < path.Count; i++)
{
var d = path[i] - prev;
if (Math.Abs(d.X) > 1 || Math.Abs(d.Y) > 1)
throw new InvalidOperationException("(PathFinder) path sanity check failed");
prev = path[i];
}
}
[Conditional("SANITY_CHECKS")]
static void CheckSanePath2(List<CPos> path, CPos src, CPos dest)
{
if (path.Count == 0)
return;
if (path[0] != dest)
throw new InvalidOperationException("(PathFinder) sanity check failed: doesn't go to dest");
if (path[path.Count - 1] != src)
throw new InvalidOperationException("(PathFinder) sanity check failed: doesn't come from src");
}
}
public struct CellInfo
{
public int MinCost;
public CPos Path;
public bool Seen;
public CellInfo(int minCost, CPos path, bool seen)
{
MinCost = minCost;
Path = path;
Seen = seen;
}
}
public struct PathDistance : IComparable<PathDistance>
{
public int EstTotal;
public CPos Location;
public PathDistance(int estTotal, CPos location)
{
EstTotal = estTotal;
Location = location;
}
public int CompareTo(PathDistance other)
{
return Math.Sign(EstTotal - other.EstTotal);
}
}
}