Aligns the naming conventions defined in editorconfig (dotnet_naming_style, dotnet_naming_symbols, dotnet_naming_rule) which are reported under the IDE1006 rule with the existing StyleCop rules from the SA13XX range. This ensures the two rulesets agree when rejecting and accepting naming conventions within the IDE, with a few edges cases where only one ruleset can enforce the convention. IDE1006 allows use to specify a naming convention for type parameters, const locals and protected readonly fields which SA13XX cannot enforce. Some StyleCop SA13XX rules such as SA1309 'Field names should not begin with underscore' are not possible to enforce with the naming rules of IDE1006. Therefore we enable the IDE1006 as a build time warning to enforce conventions and extend them. We disable SA13XX rules that can now be covered by IDE1006 to avoid double-reporting but leave the remaining SA13XX rules that cover additional cases enabled. We also re-enable the SA1311 rule convention but enforce it via IDE1006, requiring some violations to be fixed or duplication of existing suppressions. Most violations fixes are trivial renames with the following exception. In ActorInitializer.cs, we prefer to make the fields private instead. ValueActorInit provides a publicly accessible property for access and OwnerInit provides a publicly accessible method. Health.cs is adjusted to access the property base instead when overriding. The reflection calls must be adjusted to target the base class specifically, as searching for a private field from the derived class will fail to locate it on the base class. Unused suppressions were removed.
254 lines
6.3 KiB
C#
254 lines
6.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.Mods.Cnc.FileFormats;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.UtilityCommands;
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namespace OpenRA.Mods.Cnc.UtilityCommands
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{
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class ImportRedAlertLegacyMapCommand : ImportLegacyMapCommand, IUtilityCommand
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{
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// TODO: 128x128 is probably not true for "mega maps" from the expansions.
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public ImportRedAlertLegacyMapCommand()
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: base(128) { }
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string IUtilityCommand.Name => "--import-ra-map";
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bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
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[Desc("FILENAME", "Convert a legacy Red Alert INI/MPR map to the OpenRA format.")]
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void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
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public override void ValidateMapFormat(int format)
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{
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if (format < 2)
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{
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Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Tiberian Dawn map?");
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return;
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}
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}
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// Mapping from RA95 overlay index to type string
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static readonly string[] RedAlertOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static readonly Dictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new Dictionary<string, (byte, byte)>()
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{
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// RA ore & crystals
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{ "gold01", (1, 0) },
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{ "gold02", (1, 1) },
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{ "gold03", (1, 2) },
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{ "gold04", (1, 3) },
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{ "gem01", (2, 0) },
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{ "gem02", (2, 1) },
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{ "gem03", (2, 2) },
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{ "gem04", (2, 3) },
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};
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void UnpackTileData(MemoryStream ms)
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{
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var types = new ushort[MapSize, MapSize];
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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types[i, j] = tileID == 0 ? (ushort)255 : tileID; // RAED weirdness
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}
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}
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for (var j = 0; j < MapSize; j++)
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for (var i = 0; i < MapSize; i++)
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Map.Tiles[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
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}
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static readonly string[] OverlayActors = new string[]
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{
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// Fences
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"sbag", "cycl", "brik", "fenc", "wood",
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// Fields
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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// Crates
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"wcrate", "scrate"
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};
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void UnpackOverlayData(MemoryStream ms)
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{
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = (Type: (byte)0, Index: (byte)0);
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if (o != 255 && OverlayResourceMapping.ContainsKey(RedAlertOverlayNames[o]))
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res = OverlayResourceMapping[RedAlertOverlayNames[o]];
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var cell = new CPos(i, j);
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Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
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if (o != 255 && OverlayActors.Contains(RedAlertOverlayNames[o]))
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{
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var ar = new ActorReference(RedAlertOverlayNames[o])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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var actorCount = Map.ActorDefinitions.Count;
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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}
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public override string ParseTreeActor(string input)
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{
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return input.ToLowerInvariant();
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}
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public override CPos ParseActorLocation(string input, int loc)
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{
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var newLoc = new CPos(loc % MapSize, loc / MapSize);
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var vectorDown = new CVec(0, 1);
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if (input == "tsla" || input == "agun" || input == "gap" || input == "apwr" || input == "iron")
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newLoc += vectorDown;
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return newLoc;
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}
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public override void LoadPlayer(IniFile file, string section)
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{
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string color;
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string faction;
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switch (section)
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{
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case "Spain":
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color = "gold";
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faction = "allies";
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break;
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case "England":
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color = "green";
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faction = "allies";
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break;
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case "Ukraine":
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color = "orange";
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faction = "soviet";
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break;
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case "Germany":
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color = "black";
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faction = "allies";
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break;
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case "France":
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color = "teal";
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faction = "allies";
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break;
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case "Turkey":
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color = "salmon";
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faction = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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color = "blue";
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faction = "allies";
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break;
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case "USSR":
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case "BadGuy":
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color = "red";
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faction = "soviet";
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break;
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case "Special":
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case "Neutral":
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default:
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color = "neutral";
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faction = "allies";
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break;
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}
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SetMapPlayers(section, faction, color, file, Players, MapPlayers);
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}
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public static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (var i = 1; ; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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LCWCompression.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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public override void ReadPacks(IniFile file, string filename)
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{
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UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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}
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public override void ReadActors(IniFile file)
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{
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base.ReadActors(file);
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LoadActors(file, "SHIPS", Players, MapSize, Map);
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}
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public override void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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if (waypointNumber == 98)
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waypointName = "DefaultCameraPosition";
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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}
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}
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