41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor displays a charge-up animation before firing.")]
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public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence to use for charge animation.")]
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[SequenceReference] public readonly string ChargeSequence = "active";
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public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
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}
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public class WithChargeAnimation : INotifyCharging
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{
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readonly WithChargeAnimationInfo info;
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readonly WithSpriteBody wsb;
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public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
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{
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this.info = info;
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wsb = init.Self.Trait<WithSpriteBody>();
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}
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public void Charging(Actor self, Target target)
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{
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wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
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}
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}
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}
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