Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithMakeAnimation.cs

57 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the sprite during construction.")]
public class WithMakeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "make";
public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
}
public class WithMakeAnimation
{
readonly WithMakeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
{
this.info = info;
var self = init.Self;
wsb = self.Trait<WithSpriteBody>();
var building = self.TraitOrDefault<Building>();
if (building != null && !building.SkipMakeAnimation)
{
wsb.PlayCustomAnimation(self, info.Sequence, () =>
{
building.NotifyBuildingComplete(self);
});
}
}
public void Reverse(Actor self, Activity activity, bool queued = true)
{
wsb.PlayCustomAnimationBackwards(self, info.Sequence, () =>
{
// avoids visual glitches as we wait for the actor to get destroyed
wsb.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
self.QueueActivity(queued, activity);
});
}
}
}