Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs

59 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")]
class WithSiloAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for resources-dependent 'stages'."), SequenceReference]
public readonly string Sequence = "stages";
[Desc("Internal resource stages. Does not have to match number of sequence frames.")]
public readonly int Stages = 10;
public object Create(ActorInitializer init) { return new WithSiloAnimation(init, this); }
}
class WithSiloAnimation : INotifyBuildComplete, INotifyOwnerChanged
{
readonly WithSiloAnimationInfo info;
readonly WithSpriteBody wsb;
PlayerResources playerResources;
public WithSiloAnimation(ActorInitializer init, WithSiloAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
}
public void BuildingComplete(Actor self)
{
wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => playerResources.ResourceCapacity != 0
? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
: 0);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => playerResources.ResourceCapacity != 0
? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
: 0);
}
}
}