213 lines
5.2 KiB
YAML
213 lines
5.2 KiB
YAML
GAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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-SoundOnDamageTransition:
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Tooltip:
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Name: Concrete Wall
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Health:
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HP: 22500
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Armor:
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Type: Concrete
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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NodeTypes: wall, turret
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Replaceable:
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Types: GDIGate, GDITower
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GAGATE_A:
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Inherits: ^Gate_A
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Name: GDI Gate
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Replacement:
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ReplaceableTypes: GDIGate
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GAGATE_B:
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Inherits: ^Gate_B
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Name: GDI Gate
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Replacement:
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ReplaceableTypes: GDIGate
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GACTWR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisableOnPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAll
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WithMakeAnimation:
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BodyNames: make
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WithSpriteBody:
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Name: make
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Sequence: invisible
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WithWallSpriteBody:
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RequiresCondition: !build-incomplete
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Type: wall
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Valued:
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Cost: 200
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Tooltip:
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Name: Component Tower
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 70
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Description: Modular tower for base defenses.
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Health:
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HP: 50000
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Armor:
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Type: Light
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BlocksProjectiles:
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Height: 768
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BodyOrientation:
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QuantizedFacings: 32
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DetectCloaked:
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RequiresCondition: !empdisable && !disabled && (tower.vulcan || tower.rocket || tower.sam)
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Turreted:
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TurnSpeed: 40
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
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PauseOnCondition: empdisable || disabled
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WithSpriteTurret@VULC:
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RequiresCondition: !build-incomplete && tower.vulcan
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Recoils: false
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Sequence: turret-vulcan
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WithSpriteTurret@ROCKET:
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RequiresCondition: !build-incomplete && tower.rocket
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Recoils: false
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Sequence: turret-rocket
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WithSpriteTurret@SAM:
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RequiresCondition: !build-incomplete && tower.sam
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Recoils: false
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Sequence: turret-sam
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Armament@VULCPRIMARY:
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RequiresCondition: tower.vulcan
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Weapon: VulcanTower
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LocalOffset: 588,120,1358
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MuzzleSequence: muzzle
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Armament@VULCSECONDARY:
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RequiresCondition: tower.vulcan
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Name: secondary
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Weapon: VulcanTower
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LocalOffset: 588,-120,1358
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MuzzleSequence: muzzle
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Armament@ROCKET:
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RequiresCondition: tower.rocket
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Weapon: RPGTower
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LocalOffset: 272,-92,1493
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Armament@SAM:
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RequiresCondition: tower.sam
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Weapon: RedEye2
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LocalOffset: 543,0,1697
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WithMuzzleOverlay:
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RequiresCondition: !build-incomplete && tower.vulcan
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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Palette: bright
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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LineBuildNode:
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Types: turret
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Power@base:
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RequiresCondition: !disabled
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Amount: -10
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Power@turrets:
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RequiresCondition: !disabled && (tower.vulcan || tower.rocket || tower.sam)
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Amount: -20
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Power@samextra:
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RequiresCondition: !disabled && tower.sam
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Amount: -10
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Pluggable:
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Conditions:
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tower.vulcan: tower.vulcan
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tower.rocket: tower.rocket
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tower.sam: tower.sam
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Requirements:
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tower.vulcan: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam
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tower.rocket: !build-incomplete && !tower.rocket && !tower.vulcan && !tower.sam
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tower.sam: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam
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EditorOptions:
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tower.vulcan: Vulcan Tower
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tower.rocket: RPG Upgrade
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tower.sam: SAM Upgrade
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@pluggable:
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RequiresCondition: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam
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Prerequisite: gactwr.socket
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Replacement:
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ReplaceableTypes: GDITower
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IsometricSelectable:
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Height: 48
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GACTWR.SOCKET:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Component Tower (unupgraded)
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GAVULC:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Vulcan Tower
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 80
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Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Plug:
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Type: tower.vulcan
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Power:
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Amount: -20
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GAROCK:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 600
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Tooltip:
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Name: RPG Upgrade
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Plug:
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Type: tower.rocket
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Power:
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Amount: -20
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GACSAM:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 300
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Tooltip:
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Name: SAM Upgrade
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Plug:
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Type: tower.sam
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Power:
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Amount: -30
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