Files
OpenRA/OpenRA.Mods.Common/Lint/CheckSequences.cs
2024-07-29 21:56:36 +02:00

158 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
sealed class CheckSequences : ILintSequencesPass, ILintServerMapPass
{
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
using (var sequences = new SequenceSet(map, modData, map.TileSet, map.SequenceDefinitions))
{
Run(emitError, emitWarning, mapRules, sequences);
}
}
void ILintSequencesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules, SequenceSet sequences)
{
Run(emitError, emitWarning, rules, sequences);
}
static void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules, SequenceSet sequences)
{
var factions = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
foreach (var actorInfo in rules.Actors)
{
// Catch TypeDictionary errors.
try
{
var images = new HashSet<string>();
// Actors may have 0 or 1 RenderSprites traits.
var renderInfo = actorInfo.Value.TraitInfoOrDefault<RenderSpritesInfo>();
if (renderInfo != null)
{
images.Add(renderInfo.GetImage(actorInfo.Value, null).ToLowerInvariant());
// Some actors define faction-specific artwork.
foreach (var faction in factions)
images.Add(renderInfo.GetImage(actorInfo.Value, faction).ToLowerInvariant());
}
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
// Remove the "Info" suffix.
var traitName = traitInfo.GetType().Name;
traitName = traitName.Remove(traitName.Length - 4);
var fields = Utility.GetFields(traitInfo.GetType());
foreach (var field in fields)
{
var sequenceReference = Utility.GetCustomAttributes<SequenceReferenceAttribute>(field, true).FirstOrDefault();
if (sequenceReference == null)
continue;
// Some sequences may specify their own Image override.
IEnumerable<string> sequenceImages = images;
if (!string.IsNullOrEmpty(sequenceReference.ImageReference))
{
var imageField = fields.First(f => f.Name == sequenceReference.ImageReference);
var imageOverride = (string)imageField.GetValue(traitInfo);
if (string.IsNullOrEmpty(imageOverride))
{
if (!sequenceReference.AllowNullImage)
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`.");
continue;
}
sequenceImages = new[] { imageOverride.ToLowerInvariant() };
}
foreach (var sequence in LintExts.GetFieldValues(traitInfo, field, sequenceReference.DictionaryReference))
{
if (string.IsNullOrEmpty(sequence))
continue;
foreach (var i in sequenceImages)
{
if (sequenceReference.Prefix)
{
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references.
if (!sequences.Sequences(i).Any(s => s.StartsWith(sequence, StringComparison.Ordinal)))
emitWarning(
$"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{i}`.");
}
else if (!sequences.HasSequence(i, sequence))
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` references an undefined sequence `{sequence}` on image `{i}`.");
}
}
}
}
}
catch (InvalidOperationException e)
{
emitError($"{e.Message} (Actor type `{actorInfo.Key}`)");
}
}
foreach (var weaponInfo in rules.Weapons)
{
var projectileInfo = weaponInfo.Value.Projectile;
if (projectileInfo == null)
continue;
var fields = Utility.GetFields(projectileInfo.GetType());
foreach (var field in fields)
{
var sequenceReference = Utility.GetCustomAttributes<SequenceReferenceAttribute>(field, true).FirstOrDefault();
if (sequenceReference == null)
continue;
// All weapon sequences must specify their corresponding image.
var image = (string)fields.First(f => f.Name == sequenceReference.ImageReference).GetValue(projectileInfo);
if (string.IsNullOrEmpty(image))
{
if (!sequenceReference.AllowNullImage)
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value.");
continue;
}
image = image.ToLowerInvariant();
foreach (var sequence in LintExts.GetFieldValues(projectileInfo, field, sequenceReference.DictionaryReference))
{
if (string.IsNullOrEmpty(sequence))
continue;
if (sequenceReference.Prefix)
{
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references.
if (!sequences.Sequences(image).Any(s => s.StartsWith(sequence, StringComparison.Ordinal)))
emitWarning($"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{image}`.");
}
else if (!sequences.HasSequence(image, sequence))
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` references an undefined sequence `{sequence}` on image `{image}`.");
}
}
}
}
}
}