156 lines
4.2 KiB
C#
156 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be carried by units with the trait `" + nameof(Carryall) + "`.")]
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public class AutoCarryableInfo : CarryableInfo
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{
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[Desc("Required distance away from destination before requesting a pickup. Default is 6 cells.")]
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public readonly WDist MinDistance = WDist.FromCells(6);
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public override object Create(ActorInitializer init) { return new AutoCarryable(this); }
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}
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public class AutoCarryable : Carryable, ICallForTransport
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{
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readonly AutoCarryableInfo info;
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bool autoReserved = false;
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public CPos? Destination { get; private set; }
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public bool WantsTransport => Destination != null && !IsTraitDisabled;
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public AutoCarryable(AutoCarryableInfo info)
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: base(info)
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{
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this.info = info;
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}
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public WDist MinimumDistance => info.MinDistance;
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// No longer want to be carried
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void ICallForTransport.MovementCancelled(Actor self) { MovementCancelled(); }
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void ICallForTransport.RequestTransport(Actor self, CPos destination) { RequestTransport(self, destination); }
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void MovementCancelled()
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{
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if (state == State.Locked)
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return;
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Destination = null;
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autoReserved = false;
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// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
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}
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void RequestTransport(Actor self, CPos destination)
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{
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if (!IsValidAutoCarryDistance(self, destination))
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{
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Destination = null;
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return;
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}
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Destination = destination;
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if (state != State.Free)
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return;
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// Inform all idle carriers
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var carriers = self.World.ActorsWithTrait<AutoCarryall>()
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.Where(c =>
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c.Trait.State == Carryall.CarryallState.Idle && !c.Trait.IsTraitDisabled &&
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c.Trait.EnableAutoCarry && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
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.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
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// Enumerate idle carriers to find the first that is able to transport us
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foreach (var carrier in carriers)
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if (carrier.Trait.RequestTransportNotify(carrier.Actor, self))
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return;
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}
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// This gets called by carrier after we touched down
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public override void Detached(Actor self)
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{
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if (!attached)
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return;
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Destination = null;
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base.Detached(self);
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}
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public bool AutoReserve(Actor self, Actor carrier)
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{
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if (Reserved || !WantsTransport)
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return false;
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if (!IsValidAutoCarryDistance(self, Destination.Value))
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{
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// Cancel pickup
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MovementCancelled();
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return false;
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}
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if (Reserve(self, carrier))
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{
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autoReserved = true;
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return true;
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}
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return false;
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}
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// Prepare for transport pickup
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public override LockResponse LockForPickup(Actor self, Actor carrier)
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{
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if (state == State.Locked && Carrier != carrier)
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return LockResponse.Failed;
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// When "autoReserved" is true, the carrying operation is given by auto command
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// we still need to check the validity of "Destination" to ensure an effective trip.
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if (autoReserved)
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{
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if (!WantsTransport)
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{
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// Cancel pickup
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MovementCancelled();
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return LockResponse.Failed;
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}
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if (!IsValidAutoCarryDistance(self, Destination.Value))
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{
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// Cancel pickup
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MovementCancelled();
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return LockResponse.Failed;
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}
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// Reset "autoReserved" as we finished the check
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autoReserved = false;
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}
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return base.LockForPickup(self, carrier);
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}
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bool IsValidAutoCarryDistance(Actor self, CPos destination)
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{
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if (Mobile == null)
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return false;
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// TODO: change the check here to pathfinding distance in the future
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return (self.World.Map.CenterOfCell(destination) - self.CenterPosition).HorizontalLengthSquared >= info.MinDistance.LengthSquared
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|| !Mobile.PathFinder.PathExistsForLocomotor(Mobile.Locomotor, self.Location, destination);
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}
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}
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}
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