Files
OpenRA/OpenRA.Mods.Common/Traits/AutoCarryable.cs
2024-07-29 21:56:36 +02:00

156 lines
4.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be carried by units with the trait `" + nameof(Carryall) + "`.")]
public class AutoCarryableInfo : CarryableInfo
{
[Desc("Required distance away from destination before requesting a pickup. Default is 6 cells.")]
public readonly WDist MinDistance = WDist.FromCells(6);
public override object Create(ActorInitializer init) { return new AutoCarryable(this); }
}
public class AutoCarryable : Carryable, ICallForTransport
{
readonly AutoCarryableInfo info;
bool autoReserved = false;
public CPos? Destination { get; private set; }
public bool WantsTransport => Destination != null && !IsTraitDisabled;
public AutoCarryable(AutoCarryableInfo info)
: base(info)
{
this.info = info;
}
public WDist MinimumDistance => info.MinDistance;
// No longer want to be carried
void ICallForTransport.MovementCancelled(Actor self) { MovementCancelled(); }
void ICallForTransport.RequestTransport(Actor self, CPos destination) { RequestTransport(self, destination); }
void MovementCancelled()
{
if (state == State.Locked)
return;
Destination = null;
autoReserved = false;
// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
}
void RequestTransport(Actor self, CPos destination)
{
if (!IsValidAutoCarryDistance(self, destination))
{
Destination = null;
return;
}
Destination = destination;
if (state != State.Free)
return;
// Inform all idle carriers
var carriers = self.World.ActorsWithTrait<AutoCarryall>()
.Where(c =>
c.Trait.State == Carryall.CarryallState.Idle && !c.Trait.IsTraitDisabled &&
c.Trait.EnableAutoCarry && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
// Enumerate idle carriers to find the first that is able to transport us
foreach (var carrier in carriers)
if (carrier.Trait.RequestTransportNotify(carrier.Actor, self))
return;
}
// This gets called by carrier after we touched down
public override void Detached(Actor self)
{
if (!attached)
return;
Destination = null;
base.Detached(self);
}
public bool AutoReserve(Actor self, Actor carrier)
{
if (Reserved || !WantsTransport)
return false;
if (!IsValidAutoCarryDistance(self, Destination.Value))
{
// Cancel pickup
MovementCancelled();
return false;
}
if (Reserve(self, carrier))
{
autoReserved = true;
return true;
}
return false;
}
// Prepare for transport pickup
public override LockResponse LockForPickup(Actor self, Actor carrier)
{
if (state == State.Locked && Carrier != carrier)
return LockResponse.Failed;
// When "autoReserved" is true, the carrying operation is given by auto command
// we still need to check the validity of "Destination" to ensure an effective trip.
if (autoReserved)
{
if (!WantsTransport)
{
// Cancel pickup
MovementCancelled();
return LockResponse.Failed;
}
if (!IsValidAutoCarryDistance(self, Destination.Value))
{
// Cancel pickup
MovementCancelled();
return LockResponse.Failed;
}
// Reset "autoReserved" as we finished the check
autoReserved = false;
}
return base.LockForPickup(self, carrier);
}
bool IsValidAutoCarryDistance(Actor self, CPos destination)
{
if (Mobile == null)
return false;
// TODO: change the check here to pathfinding distance in the future
return (self.World.Map.CenterOfCell(destination) - self.CenterPosition).HorizontalLengthSquared >= info.MinDistance.LengthSquared
|| !Mobile.PathFinder.PathExistsForLocomotor(Mobile.Locomotor, self.Location, destination);
}
}
}