Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/ProximityExternalCondition.cs
2024-07-29 21:56:36 +02:00

195 lines
6.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Applies a condition to actors within a specified range.")]
public class ProximityExternalConditionInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("The range to search for actors.")]
public readonly WDist Range = WDist.FromCells(3);
[Desc("The maximum vertical range above terrain to search for actors.",
"Ignored if 0 (actors are selected regardless of vertical distance).")]
public readonly WDist MaximumVerticalOffset = WDist.Zero;
[Desc("What player relationships are affected.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
[Desc("Condition is applied permanently to this actor.")]
public readonly bool AffectsParent = false;
public readonly string EnableSound = null;
public readonly string DisableSound = null;
public override object Create(ActorInitializer init) { return new ProximityExternalCondition(init.Self, this); }
}
public class ProximityExternalCondition : ConditionalTrait<ProximityExternalConditionInfo>,
ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction, INotifyProximityOwnerChanged
{
readonly Actor self;
readonly Dictionary<Actor, int> tokens = new();
int proximityTrigger;
WPos cachedPosition;
WDist cachedRange;
WDist desiredRange;
WDist cachedVRange;
WDist desiredVRange;
public ProximityExternalCondition(Actor self, ProximityExternalConditionInfo info)
: base(info)
{
this.self = self;
cachedRange = WDist.Zero;
cachedVRange = WDist.Zero;
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
cachedPosition = self.CenterPosition;
proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, cachedVRange, ActorEntered, ActorExited);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveProximityTrigger(proximityTrigger);
}
protected override void TraitEnabled(Actor self)
{
Game.Sound.Play(SoundType.World, Info.EnableSound, self.CenterPosition);
desiredRange = Info.Range;
desiredVRange = Info.MaximumVerticalOffset;
}
protected override void TraitDisabled(Actor self)
{
Game.Sound.Play(SoundType.World, Info.DisableSound, self.CenterPosition);
desiredRange = WDist.Zero;
desiredVRange = WDist.Zero;
}
void ITick.Tick(Actor self)
{
if (self.CenterPosition != cachedPosition || desiredRange != cachedRange || desiredVRange != cachedVRange)
{
cachedPosition = self.CenterPosition;
cachedRange = desiredRange;
cachedVRange = desiredVRange;
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange, cachedVRange);
}
}
void ActorEntered(Actor a)
{
if (a.Disposed || self.Disposed)
return;
if (a == self && !Info.AffectsParent)
return;
if (tokens.ContainsKey(a))
return;
var relationship = self.Owner.RelationshipWith(a.Owner);
if (!Info.ValidRelationships.HasRelationship(relationship))
return;
var external = a.TraitsImplementing<ExternalCondition>()
.FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
if (external != null)
tokens[a] = external.GrantCondition(a, self);
}
public void UnitProducedByOther(Actor self, Actor producer, Actor produced, string productionType, TypeDictionary init)
{
// If the produced Actor doesn't occupy space, it can't be in range.
if (produced.OccupiesSpace == null)
return;
// We don't grant conditions when disabled.
if (IsTraitDisabled)
return;
// Work around for actors produced within the region not triggering until the second tick.
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
{
if (!Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(produced.Owner)))
return;
var external = produced.TraitsImplementing<ExternalCondition>()
.FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
if (external != null)
tokens[produced] = external.GrantCondition(produced, self);
}
}
void ActorExited(Actor a)
{
if (a.Disposed)
return;
if (!tokens.TryGetValue(a, out var token))
return;
tokens.Remove(a);
foreach (var external in a.TraitsImplementing<ExternalCondition>())
if (external.TryRevokeCondition(a, self, token))
break;
}
void INotifyProximityOwnerChanged.OnProximityOwnerChanged(Actor actor, Player oldOwner, Player newOwner)
{
// If the Actor doesn't occupy space, it can't be in range.
if (actor.OccupiesSpace == null)
return;
// We don't grant conditions when disabled.
if (IsTraitDisabled)
return;
// Work around for actors changin owner within the region.
if ((actor.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
{
var hasRelationship = Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(actor.Owner));
var contains = tokens.TryGetValue(actor, out var token);
if (hasRelationship && !contains)
{
var external = actor.TraitsImplementing<ExternalCondition>().FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
if (external != null)
tokens[actor] = external.GrantCondition(actor, self);
}
else if (!hasRelationship && contains)
{
tokens.Remove(actor);
foreach (var external in actor.TraitsImplementing<ExternalCondition>())
if (external.TryRevokeCondition(actor, self, token))
break;
}
}
}
}
}