Files
OpenRA/OpenRA.Mods.Common/Widgets/ProductionTabsWidget.cs
2024-07-29 21:56:36 +02:00

344 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ProductionTab
{
public string Name;
public ProductionQueue Queue;
}
public class ProductionTabGroup
{
public List<ProductionTab> Tabs = new();
public string Group;
public int NextQueueName = 1;
public bool Alert { get { return Tabs.Any(t => t.Queue.AllQueued().Any(i => i.Done)); } }
public void Update(IEnumerable<ProductionQueue> allQueues)
{
var queues = allQueues.Where(q => q.Info.Group == Group).ToList();
var tabs = new List<ProductionTab>();
var largestUsedName = 0;
// Remove stale queues
foreach (var t in Tabs)
{
if (!queues.Contains(t.Queue))
continue;
tabs.Add(t);
queues.Remove(t.Queue);
largestUsedName = Math.Max(int.Parse(t.Name, NumberFormatInfo.CurrentInfo), largestUsedName);
}
NextQueueName = largestUsedName + 1;
// Add new queues
foreach (var queue in queues)
tabs.Add(new ProductionTab()
{
Name = NextQueueName++.ToString(NumberFormatInfo.CurrentInfo),
Queue = queue
});
Tabs = tabs;
}
}
public class ProductionTabsWidget : Widget
{
readonly World world;
public readonly string PaletteWidget = null;
public readonly string TypesContainer = null;
public readonly string BackgroundContainer = null;
public readonly int TabWidth = 30;
public readonly int ArrowWidth = 20;
public readonly string ClickSound = ChromeMetrics.Get<string>("ClickSound");
public readonly string ClickDisabledSound = ChromeMetrics.Get<string>("ClickDisabledSound");
public readonly HotkeyReference PreviousProductionTabKey = new();
public readonly HotkeyReference NextProductionTabKey = new();
public readonly Dictionary<string, ProductionTabGroup> Groups;
public string ArrowButton = "button";
public string TabButton = "button";
public string Background = "panel-black";
public string Decorations = "scrollpanel-decorations";
public readonly string DecorationScrollLeft = "left";
public readonly string DecorationScrollRight = "right";
CachedTransform<(bool Disabled, bool Pressed, bool Hover, bool Focused, bool Highlighted), Sprite> getLeftArrowImage;
CachedTransform<(bool Disabled, bool Pressed, bool Hover, bool Focused, bool Highlighted), Sprite> getRightArrowImage;
public readonly Color TabColor = Color.White;
public readonly Color TabColorDone = Color.Gold;
int contentWidth = 0;
float listOffset = 0;
bool leftPressed = false;
bool rightPressed = false;
SpriteFont font;
Rectangle leftButtonRect;
Rectangle rightButtonRect;
readonly Lazy<ProductionPaletteWidget> paletteWidget;
string queueGroup;
[ObjectCreator.UseCtor]
public ProductionTabsWidget(World world)
{
this.world = world;
Groups = world.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>())
.Select(q => q.Group).Distinct().ToDictionary(g => g, g => new ProductionTabGroup() { Group = g });
// Only visible if the production palette has icons to display
IsVisible = () => queueGroup != null && Groups[queueGroup].Tabs.Count > 0;
paletteWidget = Exts.Lazy(() => Ui.Root.Get<ProductionPaletteWidget>(PaletteWidget));
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var rb = RenderBounds;
leftButtonRect = new Rectangle(rb.X, rb.Y, ArrowWidth, rb.Height);
rightButtonRect = new Rectangle(rb.Right - ArrowWidth, rb.Y, ArrowWidth, rb.Height);
font = Game.Renderer.Fonts["TinyBold"];
getLeftArrowImage = WidgetUtils.GetCachedStatefulImage(Decorations, DecorationScrollLeft);
getRightArrowImage = WidgetUtils.GetCachedStatefulImage(Decorations, DecorationScrollRight);
}
public bool SelectNextTab(bool reverse)
{
if (queueGroup == null)
return true;
// Prioritize alerted queues
var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
.OrderByDescending(q => q.AllQueued().Any(i => i.Done) ? 1 : 0)
.ToList();
if (reverse) queues.Reverse();
CurrentQueue = queues.SkipWhile(q => q != CurrentQueue)
.Skip(1).FirstOrDefault() ?? queues.FirstOrDefault();
return true;
}
public void PickUpCompletedBuilding()
{
// This is called from ProductionTabsLogic
paletteWidget.Value.PickUpCompletedBuilding();
}
public string QueueGroup
{
get => queueGroup;
set
{
listOffset = 0;
queueGroup = value;
SelectNextTab(false);
}
}
public ProductionQueue CurrentQueue
{
get => paletteWidget.Value.CurrentQueue;
set
{
paletteWidget.Value.CurrentQueue = value;
queueGroup = value?.Info.Group;
// TODO: Scroll tabs so selected queue is visible
}
}
public override void Draw()
{
var tabs = Groups[queueGroup].Tabs.Where(t => t.Queue.BuildableItems().Any()).ToList();
if (tabs.Count == 0)
return;
var rb = RenderBounds;
var leftDisabled = listOffset >= 0;
var leftHover = Ui.MouseOverWidget == this && leftButtonRect.Contains(Viewport.LastMousePos);
var rightDisabled = listOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth;
var rightHover = Ui.MouseOverWidget == this && rightButtonRect.Contains(Viewport.LastMousePos);
WidgetUtils.DrawPanel(Background, rb);
ButtonWidget.DrawBackground(ArrowButton, leftButtonRect, leftDisabled, leftPressed, leftHover, false);
ButtonWidget.DrawBackground(ArrowButton, rightButtonRect, rightDisabled, rightPressed, rightHover, false);
var leftArrowImage = getLeftArrowImage.Update((leftDisabled, leftPressed, leftHover, false, false));
WidgetUtils.DrawSprite(leftArrowImage,
new float2(
leftButtonRect.Left + (int)((leftButtonRect.Width - leftArrowImage.Size.X) / 2),
leftButtonRect.Top + (int)((leftButtonRect.Height - leftArrowImage.Size.Y) / 2)));
var rightArrowImage = getRightArrowImage.Update((rightDisabled, rightPressed, rightHover, false, false));
WidgetUtils.DrawSprite(rightArrowImage,
new float2(
rightButtonRect.Left + (int)((rightButtonRect.Width - rightArrowImage.Size.X) / 2),
rightButtonRect.Top + (int)((rightButtonRect.Height - rightArrowImage.Size.Y) / 2)));
// Draw tab buttons
Game.Renderer.EnableScissor(new Rectangle(leftButtonRect.Right, rb.Y + 1, rightButtonRect.Left - leftButtonRect.Right - 1, rb.Height));
var origin = new int2(leftButtonRect.Right - 1 + (int)listOffset, leftButtonRect.Y);
contentWidth = 0;
foreach (var tab in tabs)
{
var rect = new Rectangle(origin.X + contentWidth, origin.Y, TabWidth, rb.Height);
var hover = !leftHover && !rightHover && Ui.MouseOverWidget == this && rect.Contains(Viewport.LastMousePos);
var highlighted = tab.Queue == CurrentQueue;
ButtonWidget.DrawBackground(TabButton, rect, false, false, hover, highlighted);
contentWidth += TabWidth - 1;
var textSize = font.Measure(tab.Name);
var position = new int2(rect.X + (rect.Width - textSize.X) / 2, rect.Y + (rect.Height - textSize.Y) / 2);
font.DrawTextWithContrast(tab.Name, position, tab.Queue.AllQueued().Any(i => i.Done) ? TabColorDone : TabColor, Color.Black, 1);
}
Game.Renderer.DisableScissor();
}
void Scroll(int amount)
{
listOffset += amount * Game.Settings.Game.UIScrollSpeed;
listOffset = Math.Min(0, Math.Max(Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth, listOffset));
}
// Is added to world.ActorAdded by the SidebarLogic handler
public void ActorChanged(Actor a)
{
if (a.Info.HasTraitInfo<ProductionQueueInfo>())
{
var allQueues = a.World.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld && p.Trait.Enabled)
.Select(p => p.Trait).ToList();
foreach (var g in Groups.Values)
g.Update(allQueues);
if (queueGroup == null)
return;
// Queue destroyed, was last of type: switch to a new group
if (Groups[queueGroup].Tabs.Count == 0)
QueueGroup = Groups.Where(g => g.Value.Tabs.Count > 0)
.Select(g => g.Key).FirstOrDefault();
// Queue destroyed, others of same type: switch to another tab
else if (!Groups[queueGroup].Tabs.Select(t => t.Queue).Contains(CurrentQueue))
SelectNextTab(false);
}
}
public override void Tick()
{
if (leftPressed) Scroll(1);
if (rightPressed) Scroll(-1);
}
public override bool YieldMouseFocus(MouseInput mi)
{
leftPressed = rightPressed = false;
return base.YieldMouseFocus(mi);
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Scroll)
{
Scroll(mi.Delta.Y);
return true;
}
if (mi.Button != MouseButton.Left)
return true;
if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
return true;
if (!HasMouseFocus)
return true;
if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
return YieldMouseFocus(mi);
leftPressed = leftButtonRect.Contains(mi.Location);
rightPressed = rightButtonRect.Contains(mi.Location);
var leftDisabled = listOffset >= 0;
var rightDisabled = listOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth;
if (leftPressed || rightPressed)
{
if ((leftPressed && !leftDisabled) || (rightPressed && !rightDisabled))
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", ClickSound, null);
else
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", ClickDisabledSound, null);
}
// Check production tabs
var offsetloc = mi.Location - new int2(leftButtonRect.Right - 1 + (int)listOffset, leftButtonRect.Y);
if (offsetloc.X > 0 && offsetloc.X < contentWidth)
{
CurrentQueue = Groups[queueGroup].Tabs[offsetloc.X / (TabWidth - 1)].Queue;
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", ClickSound, null);
}
return true;
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.Event != KeyInputEvent.Down)
return false;
if (PreviousProductionTabKey.IsActivatedBy(e))
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", ClickSound, null);
return SelectNextTab(true);
}
if (NextProductionTabKey.IsActivatedBy(e))
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", ClickSound, null);
return SelectNextTab(false);
}
return false;
}
}
}