Files
OpenRA/OpenRA.Mods.RA/Crates/GiveUnitCrateAction.cs
2010-12-27 18:41:07 +13:00

80 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Crates
{
class GiveUnitCrateActionInfo : CrateActionInfo
{
[ActorReference]
public readonly string Unit = null;
public override object Create(ActorInitializer init) { return new GiveUnitCrateAction(init.self, this); }
}
class GiveUnitCrateAction : CrateAction
{
GiveUnitCrateActionInfo Info;
public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info)
: base(self, info) { Info = info; }
public override int GetSelectionShares(Actor collector)
{
var bi = Rules.Info[Info.Unit].Traits.Get<BuildableInfo>();
// this unit is not buildable by the collector's country, so
// don't give them free ones either.
if (!bi.Owner.Contains(collector.Owner.Country.Race)) return 0;
// avoid dumping tanks in the sea, and ships on dry land.
if (!GetSuitableCells(collector.Location).Any()) return 0;
return base.GetSelectionShares(collector);
}
public override void Activate(Actor collector)
{
var location = ChooseEmptyCellNear(collector);
if (location != null)
collector.World.AddFrameEndTask(
w => w.CreateActor(Info.Unit, new TypeDictionary
{
new LocationInit( location.Value ),
new OwnerInit( collector.Owner )
}));
base.Activate(collector);
}
IEnumerable<int2> GetSuitableCells(int2 near)
{
var mi = Rules.Info[Info.Unit].Traits.GetOrDefault<MobileInfo>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if (mi.CanEnterCell(self.World, near + new int2(i, j), null, true))
yield return near + new int2(i, j);
}
int2? ChooseEmptyCellNear(Actor a)
{
var possibleCells = GetSuitableCells(a.Location).ToArray();
if (possibleCells.Length == 0)
return null;
return possibleCells.Random(self.World.SharedRandom);
}
}
}