Files
OpenRA/OpenRA.Mods.Common/Traits/Air/AttackAircraft.cs
2021-06-29 18:33:21 -05:00

70 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
// TODO: Add CurleyShuffle (TD, TS), Circle (Generals Gunship-style)
public enum AirAttackType { Default, Hover, Strafe }
public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
{
[Desc("Attack behavior. Currently supported types are:",
"Default: Attack while following the default movement rules.",
"Hover: Hover, even if the Aircraft can't hover while idle.",
"Strafe: Perform a fixed-length attack run on the target.")]
public readonly AirAttackType AttackType = AirAttackType.Default;
[Desc("Distance the strafing aircraft makes to a target before turning for another pass. When set to WDist.Zero this defaults to the maximum armament range.")]
public readonly WDist StrafeRunLength = WDist.Zero;
[Desc("Does this actor cancel its attack activity when it needs to resupply? Setting this to 'false' will make the actor resume attack after reloading.")]
public readonly bool AbortOnResupply = true;
public override object Create(ActorInitializer init) { return new AttackAircraft(init.Self, this); }
}
public class AttackAircraft : AttackFollow
{
public new readonly AttackAircraftInfo Info;
readonly AircraftInfo aircraftInfo;
public AttackAircraft(Actor self, AttackAircraftInfo info)
: base(self, info)
{
Info = info;
aircraftInfo = self.Info.TraitInfo<AircraftInfo>();
}
public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor = null)
{
return new FlyAttack(self, source, newTarget, forceAttack, targetLineColor);
}
protected override bool CanAttack(Actor self, in Target target)
{
// Don't fire while landed or when outside the map.
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraftInfo.MinAirborneAltitude
|| !self.World.Map.Contains(self.Location))
return false;
if (!base.CanAttack(self, target))
return false;
return TargetInFiringArc(self, target, Info.FacingTolerance);
}
}
}