71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Grants a condition while the trait is active.")]
|
|
class GrantConditionOnFactionInfo : ConditionalTraitInfo
|
|
{
|
|
[FieldLoader.Require]
|
|
[GrantedConditionReference]
|
|
[Desc("Condition to grant.")]
|
|
public readonly string Condition = null;
|
|
|
|
[Desc("Only grant this condition for certain factions.")]
|
|
public readonly HashSet<string> Factions = new HashSet<string>();
|
|
|
|
[Desc("Should it recheck everything when it is captured?")]
|
|
public readonly bool ResetOnOwnerChange = false;
|
|
|
|
public override object Create(ActorInitializer init) { return new GrantConditionOnFaction(init, this); }
|
|
}
|
|
|
|
class GrantConditionOnFaction : ConditionalTrait<GrantConditionOnFactionInfo>, INotifyOwnerChanged
|
|
{
|
|
int conditionToken = Actor.InvalidConditionToken;
|
|
string faction;
|
|
|
|
public GrantConditionOnFaction(ActorInitializer init, GrantConditionOnFactionInfo info)
|
|
: base(info)
|
|
{
|
|
faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
|
|
}
|
|
|
|
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
|
{
|
|
if (Info.ResetOnOwnerChange && faction != newOwner.Faction.InternalName)
|
|
{
|
|
faction = newOwner.Faction.InternalName;
|
|
|
|
TraitDisabled(self);
|
|
TraitEnabled(self);
|
|
}
|
|
}
|
|
|
|
protected override void TraitEnabled(Actor self)
|
|
{
|
|
if (conditionToken == Actor.InvalidConditionToken && Info.Factions.Contains(faction))
|
|
conditionToken = self.GrantCondition(Info.Condition);
|
|
}
|
|
|
|
protected override void TraitDisabled(Actor self)
|
|
{
|
|
if (conditionToken == Actor.InvalidConditionToken)
|
|
return;
|
|
|
|
conditionToken = self.RevokeCondition(conditionToken);
|
|
}
|
|
}
|
|
}
|