Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnTerrain.cs
2021-12-06 13:19:28 +01:00

69 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GrantConditionOnTerrainInfo : TraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("Condition to grant.")]
public readonly string Condition = null;
[FieldLoader.Require]
[Desc("Terrain names to trigger the condition.")]
public readonly string[] TerrainTypes = Array.Empty<string>();
public override object Create(ActorInitializer init) { return new GrantConditionOnTerrain(init, this); }
}
public class GrantConditionOnTerrain : ITick
{
readonly GrantConditionOnTerrainInfo info;
readonly TerrainTypeInfo[] terrainTypes;
int conditionToken = Actor.InvalidConditionToken;
string cachedTerrain;
public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
{
this.info = info;
terrainTypes = init.World.Map.Rules.TerrainInfo.TerrainTypes;
}
void ITick.Tick(Actor self)
{
var cell = self.Location;
if (!self.World.Map.Contains(cell))
return;
// The terrain type may change between ticks without the actor moving
var currentTerrain = cell.Layer == 0 ? self.World.Map.GetTerrainInfo(cell).Type :
terrainTypes[self.World.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell)].Type;
var wantsGranted = info.TerrainTypes.Contains(currentTerrain);
if (currentTerrain != cachedTerrain)
{
if (wantsGranted && conditionToken == Actor.InvalidConditionToken)
conditionToken = self.GrantCondition(info.Condition);
else if (!wantsGranted && conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
}
cachedTerrain = currentTerrain;
}
}
}