171 lines
4.9 KiB
Lua
171 lines
4.9 KiB
Lua
--[[
|
|
Copyright (c) The OpenRA Developers and Contributors
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
WTransWays =
|
|
{
|
|
{ EastWaterEntry.Location, EastBeach1.Location },
|
|
{ EastWaterEntry.Location, EastBeach2.Location },
|
|
{ EastWaterEntry.Location, EastBeach3.Location },
|
|
{ WestWaterEntry.Location, WestBeach1.Location },
|
|
{ WestWaterEntry.Location, WestBeach2.Location }
|
|
}
|
|
|
|
WTransUnits =
|
|
{
|
|
hard = { { "2tnk", "2tnk", "e3", "e3", "e3" }, { "2tnk", "2tnk", "2tnk", "2tnk" } },
|
|
normal = { { "2tnk", "1tnk", "e3", "e3", "jeep" }, { "2tnk", "2tnk", "1tnk", "jeep" } },
|
|
easy = { { "2tnk", "e1", "e1", "e3", "e3" }, { "1tnk", "1tnk", "jeep", "jeep" } }
|
|
}
|
|
|
|
WTransDelays =
|
|
{
|
|
easy = DateTime.Minutes(5),
|
|
normal = DateTime.Minutes(4),
|
|
hard = DateTime.Minutes(3)
|
|
}
|
|
|
|
AttackGroup = { }
|
|
AttackGroupSize = 8
|
|
|
|
ProductionInterval =
|
|
{
|
|
easy = DateTime.Seconds(20),
|
|
normal = DateTime.Seconds(14),
|
|
hard = DateTime.Seconds(8)
|
|
}
|
|
|
|
AlliedInfantry = { "e1", "e3" }
|
|
AlliedVehiclesUpgradeDelay = DateTime.Minutes(8)
|
|
AlliedVehicleType = "Normal"
|
|
AlliedVehicles =
|
|
{
|
|
Normal = { "1tnk", "2tnk", "2tnk" },
|
|
Upgraded = { "2tnk", "2tnk", "arty" }
|
|
}
|
|
|
|
WTransWaves = function()
|
|
local way = Utils.Random(WTransWays)
|
|
local units = Utils.Random(WTransUnits)
|
|
local attackUnits = Reinforcements.ReinforceWithTransport(Greece, "lst", units , way, { way[2], way[1] })[2]
|
|
Utils.Do(attackUnits, function(a)
|
|
Trigger.OnAddedToWorld(a, function()
|
|
IdleHunt(a)
|
|
end)
|
|
end)
|
|
|
|
Trigger.AfterDelay(WTransDelay, WTransWaves)
|
|
end
|
|
|
|
SendAttackGroup = function()
|
|
if #AttackGroup < AttackGroupSize then
|
|
return
|
|
end
|
|
|
|
Utils.Do(AttackGroup, IdleHunt)
|
|
|
|
AttackGroup = { }
|
|
end
|
|
|
|
ProduceInfantry = function()
|
|
if (GreeceTent1.IsDead or GreeceTent1.Owner ~= Greece) and (GreeceTent2.IsDead or GreeceTent2.Owner ~= Greece) then
|
|
return
|
|
end
|
|
|
|
Greece.Build({ Utils.Random(AlliedInfantry) }, function(units)
|
|
table.insert(AttackGroup, units[1])
|
|
SendAttackGroup()
|
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceInfantry)
|
|
end)
|
|
end
|
|
|
|
ProduceVehicles = function()
|
|
if GreeceWarFactory.IsDead or GreeceWarFactory.Owner ~= Greece then
|
|
return
|
|
end
|
|
|
|
Greece.Build({ Utils.Random(AlliedVehicles[AlliedVehicleType]) }, function(units)
|
|
table.insert(AttackGroup, units[1])
|
|
SendAttackGroup()
|
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceVehicles)
|
|
end)
|
|
end
|
|
|
|
AlliedAircraftType = { "heli" }
|
|
Longbows = { }
|
|
|
|
AlliedAircraft = function()
|
|
if (HPad1.IsDead or HPad1.Owner ~= Greece) and (HPad2.IsDead or HPad2.Owner ~= Greece) and (HPad3.IsDead or HPad3.Owner ~= Greece) and (HPad4.IsDead or HPad4.Owner ~= Greece) then
|
|
return
|
|
end
|
|
|
|
Greece.Build(AlliedAircraftType, function(units)
|
|
local longbow = units[1]
|
|
Longbows[#Longbows + 1] = longbow
|
|
|
|
Trigger.OnKilled(longbow, AlliedAircraft)
|
|
|
|
local alive = Utils.Where(Longbows, function(y) return not y.IsDead end)
|
|
if #alive < 2 then
|
|
Trigger.AfterDelay(DateTime.Seconds(75), AlliedAircraft)
|
|
end
|
|
|
|
InitializeAttackAircraft(longbow, USSR)
|
|
end)
|
|
end
|
|
|
|
SendCruiser = function()
|
|
if GoodguyShipyard.IsDead or GoodguyShipyard.Owner ~= GoodGuy then
|
|
return
|
|
end
|
|
|
|
local boat = Reinforcements.Reinforce(Greece, { "ca" }, { WestWaterEntry.Location })
|
|
Utils.Do(boat, function(ca)
|
|
ca.Move(CruiserStop.Location)
|
|
Trigger.OnKilled(ca, function()
|
|
Trigger.AfterDelay(DateTime.Minutes(6), SendCruiser)
|
|
end)
|
|
end)
|
|
end
|
|
|
|
ChinookChalk = { "e1", "e1", "e1", "e3", "e3", "e3", "e3", "e3" }
|
|
ChinookPath = { ChinookEntry.Location, ChinookLZ.Location }
|
|
|
|
SendChinook = function()
|
|
if (HPad1.IsDead or HPad1.Owner ~= Greece) and (HPad2.IsDead or HPad2.Owner ~= Greece) and (HPad3.IsDead or HPad3.Owner ~= Greece) and (HPad4.IsDead or HPad4.Owner ~= Greece) then
|
|
return
|
|
end
|
|
|
|
local chalk = Reinforcements.ReinforceWithTransport(Greece, "tran", ChinookChalk , ChinookPath, { ChinookPath[1] })[2]
|
|
Utils.Do(chalk, function(unit)
|
|
Trigger.OnAddedToWorld(unit, IdleHunt)
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(5), SendChinook)
|
|
end
|
|
|
|
ActivateAI = function()
|
|
WTransUnits = WTransUnits[Difficulty]
|
|
WTransDelay = WTransDelays[Difficulty]
|
|
|
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
|
Utils.Do(buildings, function(actor)
|
|
Trigger.OnDamaged(actor, function(building)
|
|
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
|
building.StartBuildingRepairs()
|
|
end
|
|
end)
|
|
end)
|
|
|
|
Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
|
|
ProduceInfantry()
|
|
Trigger.AfterDelay(DateTime.Minutes(3), ProduceVehicles)
|
|
Trigger.AfterDelay(DateTime.Minutes(5), AlliedAircraft)
|
|
Trigger.AfterDelay(DateTime.Minutes(6), WTransWaves)
|
|
Trigger.AfterDelay(DateTime.Minutes(10), SendCruiser)
|
|
end
|