Files
OpenRA/OpenRA.Mods.Common/Lint/CheckLocomotorReferences.cs
RoosterDragon 9dd4f938da Cache reflection calls when running utility lints and commands.
Reduces runtime of --check-yaml command to 70% of original.
2023-04-05 00:25:32 +02:00

68 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckLocomotorReferences : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
void Run(Action<string> emitError, Ruleset rules)
{
var worldActor = rules.Actors[SystemActors.World];
var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
foreach (var li in locomotorInfos)
foreach (var otherLocomotor in locomotorInfos)
if (li != otherLocomotor && li.Name == otherLocomotor.Name)
emitError($"There is more than one Locomotor with name {li.Name}!");
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
var fields = Utility.GetFields(traitInfo.GetType()).Where(f => Utility.HasAttribute<LocomotorReferenceAttribute>(f));
foreach (var field in fields)
{
var locomotors = LintExts.GetFieldValues(traitInfo, field);
foreach (var locomotor in locomotors)
{
if (string.IsNullOrEmpty(locomotor))
continue;
CheckLocomotors(actorInfo.Value, emitError, locomotorInfos, locomotor);
}
}
}
}
}
void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, LocomotorInfo[] locomotorInfos, string locomotor)
{
if (!locomotorInfos.Any(l => l.Name == locomotor))
emitError($"Actor {actorInfo.Name} defines Locomotor {locomotor} not found on World actor.");
}
}
}