126 lines
3.6 KiB
C#
126 lines
3.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum LineBuildDirection { Unset, X, Y }
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public class LineBuildDirectionInit : ValueActorInit<LineBuildDirection>, ISingleInstanceInit
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{
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public LineBuildDirectionInit(LineBuildDirection value)
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: base(value) { }
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}
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public class LineBuildParentInit : ValueActorInit<string[]>, ISingleInstanceInit
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{
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readonly Actor[] parents = null;
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public LineBuildParentInit(Actor[] value)
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: base(Array.Empty<string>())
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{
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parents = value;
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}
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public Actor[] ActorValue(World world)
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{
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if (parents != null)
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return parents;
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var sma = world.WorldActor.Trait<SpawnMapActors>();
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return Value.Select(n => sma.Actors[n]).ToArray();
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}
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}
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public interface INotifyLineBuildSegmentsChanged
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{
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void SegmentAdded(Actor self, Actor segment);
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void SegmentRemoved(Actor self, Actor segment);
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}
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[Desc("Place the second actor in line to build more of the same at once (used for walls).")]
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public class LineBuildInfo : TraitInfo
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{
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[Desc("The maximum allowed length of the line.")]
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public readonly int Range = 5;
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[Desc("LineBuildNode 'Types' to attach to.")]
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public readonly HashSet<string> NodeTypes = new HashSet<string> { "wall" };
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[ActorReference(typeof(LineBuildInfo))]
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[Desc("Actor type for line-built segments (defaults to same actor).")]
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public readonly string SegmentType = null;
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[Desc("Delete generated segments when destroyed or sold.")]
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public readonly bool SegmentsRequireNode = false;
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public override object Create(ActorInitializer init) { return new LineBuild(init, this); }
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}
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public class LineBuild : INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyLineBuildSegmentsChanged
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{
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readonly LineBuildInfo info;
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readonly Actor[] parentNodes = Array.Empty<Actor>();
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HashSet<Actor> segments;
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public LineBuild(ActorInitializer init, LineBuildInfo info)
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{
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this.info = info;
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var lineBuildParentInit = init.GetOrDefault<LineBuildParentInit>();
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if (lineBuildParentInit != null)
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parentNodes = lineBuildParentInit.ActorValue(init.World);
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}
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void INotifyLineBuildSegmentsChanged.SegmentAdded(Actor self, Actor segment)
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{
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if (segments == null)
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segments = new HashSet<Actor>();
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segments.Add(segment);
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}
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void INotifyLineBuildSegmentsChanged.SegmentRemoved(Actor self, Actor segment)
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{
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segments?.Remove(segment);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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foreach (var parent in parentNodes)
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if (!parent.Disposed)
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foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
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n.SegmentAdded(parent, self);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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foreach (var parent in parentNodes)
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if (!parent.Disposed)
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foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
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n.SegmentRemoved(parent, self);
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if (info.SegmentsRequireNode && segments != null)
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foreach (var s in segments)
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s.Dispose();
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (info.SegmentsRequireNode && segments != null)
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foreach (var s in segments)
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s.Kill(e.Attacker);
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}
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}
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}
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