Files
OpenRA/OpenRA.Mods.Common/Traits/KillsSelf.cs
2023-01-11 11:58:54 +02:00

85 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class KillsSelfInfo : ConditionalTraitInfo
{
[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
public readonly bool RemoveInstead = false;
[Desc("The amount of time (in ticks) before the actor dies. Two values indicate a range between which a random value is chosen.")]
public readonly int[] Delay = { 0 };
[Desc("Types of damage that this trait causes. Leave empty for no damage types.")]
public readonly BitSet<DamageType> DamageTypes = default;
[GrantedConditionReference]
[Desc("The condition to grant moments before suiciding.")]
public readonly string GrantsCondition = null;
public override object Create(ActorInitializer init) { return new KillsSelf(init.Self, this); }
}
class KillsSelf : ConditionalTrait<KillsSelfInfo>, INotifyAddedToWorld, ITick
{
int lifetime;
public KillsSelf(Actor self, KillsSelfInfo info)
: base(info)
{
lifetime = Util.RandomInRange(self.World.SharedRandom, info.Delay);
}
protected override void TraitEnabled(Actor self)
{
// Actors can be created without being added to the world
// We want to make sure that this only triggers once they are inserted into the world
if (lifetime == 0 && self.IsInWorld)
self.World.AddFrameEndTask(w => Kill(self));
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
if (!IsTraitDisabled)
TraitEnabled(self);
}
void ITick.Tick(Actor self)
{
if (!self.IsInWorld || self.IsDead || IsTraitDisabled)
return;
if (!self.World.Map.Contains(self.Location))
return;
if (lifetime-- <= 0)
self.World.AddFrameEndTask(w => Kill(self));
}
void Kill(Actor self)
{
if (self.IsDead)
return;
self.GrantCondition(Info.GrantsCondition);
if (Info.RemoveInstead || !self.Info.HasTraitInfo<IHealthInfo>())
self.Dispose();
else
self.Kill(self, Info.DamageTypes);
}
}
}