Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithBuildingPlacedAnimation.cs
2023-01-11 11:58:54 +02:00

52 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Changes the animation when the actor constructed a building.")]
public class WithBuildingPlacedAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "build";
[Desc("Which sprite body to play the animation on.")]
public readonly string Body = "body";
public override object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
}
public class WithBuildingPlacedAnimation : ConditionalTrait<WithBuildingPlacedAnimationInfo>, INotifyBuildingPlaced
{
readonly WithSpriteBody wsb;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
: base(info)
{
wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
}
void INotifyBuildingPlaced.BuildingPlaced(Actor self)
{
if (!IsTraitDisabled)
wsb.PlayCustomAnimation(self, Info.Sequence);
}
protected override void TraitDisabled(Actor self)
{
wsb.CancelCustomAnimation(self);
}
}
}