Files
OpenRA/OpenRa.Game/MainWindow.cs

208 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.IO;
using System.Runtime.InteropServices;
namespace OpenRa.Game
{
class MainWindow : Form
{
readonly Renderer renderer;
readonly Map map;
readonly TileSet tileSet;
Palette pal;
Package TileMix;
string TileSuffix;
const string mapName = "scm12ea.ini";
Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
new Dictionary<TileReference, SheetRectangle<Sheet>>();
FvfVertexBuffer<Vertex> vertexBuffer;
Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
World world;
TreeCache treeCache;
void LoadTextures()
{
List<Sheet> tempSheets = new List<Sheet>();
Size pageSize = new Size(1024,512);
Provider<Sheet> sheetProvider = delegate
{
Sheet t = new Sheet( new Bitmap(pageSize.Width, pageSize.Height));
tempSheets.Add(t);
return t;
};
TileSheetBuilder<Sheet> builder = new TileSheetBuilder<Sheet>( pageSize, sheetProvider );
for( int i = 0; i < map.Width; i++ )
for (int j = 0; j < map.Height; j++)
{
TileReference tileRef = map.MapTiles[i + map.XOffset, j + map.YOffset];
if (!tileMapping.ContainsKey(tileRef))
{
SheetRectangle<Sheet> rect = builder.AddImage(new Size(24, 24));
Bitmap srcImage = tileSet.tiles[ tileRef.tile ].GetTile( tileRef.image );
using (Graphics g = Graphics.FromImage(rect.sheet.bitmap))
g.DrawImage(srcImage, rect.origin);
tileMapping.Add(tileRef, rect);
}
}
foreach (Sheet s in tempSheets)
s.LoadTexture(renderer.Device);
world = new World(renderer.Device);
treeCache = new TreeCache(renderer.Device, map, TileMix, pal);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeCache, map));
}
void LoadVertexBuffer()
{
Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
List<Vertex> vertices = new List<Vertex>();
for (int j = 0; j < map.Height; j++)
for (int i = 0; i < map.Width; i++)
{
SheetRectangle<Sheet> tile = tileMapping[map.MapTiles[i + map.XOffset, j + map.YOffset]];
List<ushort> indexList;
if (!indexMap.TryGetValue(tile.sheet, out indexList))
indexMap.Add(tile.sheet, indexList = new List<ushort>());
Util.CreateQuad(vertices, indexList, new PointF(24 * i, 24 * j), tile);
}
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
vertexBuffer.SetData(vertices.ToArray());
foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
{
IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
indexBuffer.SetData(p.Value.ToArray());
drawBatches.Add(p.Key, indexBuffer);
}
}
public MainWindow()
{
FormBorderStyle = FormBorderStyle.None;
renderer = new Renderer(this, new Size(1280, 800), false);
Visible = true;
IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
map = new Map(mapFile);
Text = string.Format("OpenRA - {0} - {1}", map.Title, mapName);
tileSet = LoadTileSet(map);
LoadTextures();
LoadVertexBuffer();
}
internal void Run()
{
while (Created && Visible)
{
Frame();
Application.DoEvents();
}
}
PointF scrollPos = new PointF(1, 5);
PointF oldPos;
int x1,y1;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
x1 = e.X;
y1 = e.Y;
oldPos = scrollPos;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button != 0)
{
scrollPos = oldPos;
scrollPos.X += x1 - e.X;
scrollPos.Y += y1 - e.Y;
}
}
void Frame()
{
PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height);
PointF r2 = new PointF(-1, 1);
renderer.BeginFrame(r1, r2, scrollPos);
foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
DrawTerrainBatch(batch);
world.Draw(renderer);
renderer.EndFrame();
}
void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
{
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0) firstRow = 0;
if (lastRow < 0) lastRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
renderer.DrawBatch(vertexBuffer, batch.Value,
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
batch.Key.texture);
});
}
TileSet LoadTileSet(Map currentMap)
{
string theaterName = currentMap.Theater;
if (theaterName.Length > 8)
theaterName = theaterName.Substring(0, 8);
pal = new Palette(File.OpenRead("../../../" + theaterName + ".pal"));
TileMix = new Package("../../../" + theaterName + ".mix");
TileSuffix = "." + theaterName.Substring(0, 3);
return new TileSet(TileMix, TileSuffix, pal);
}
}
}