Files
OpenRA/OpenRA.Game/Traits/World/Shroud.cs

55 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.FileFormats;
using System.Collections.Generic;
namespace OpenRA.Traits
{
class ShroudInfo : ITraitInfo
{
public object Create(Actor self) { return new Shroud(self, this); }
}
class Shroud
{
Map map;
int[,] visibleCells;
public Shroud(Actor self, ShroudInfo info)
{
map = self.World.Map;
visibleCells = new int[map.MapSize, map.MapSize];
self.World.ActorAdded += AddActor;
self.World.ActorRemoved += RemoveActor;
}
class ActorVisibility
{
int range;
int2[] vis;
}
void AddActor(Actor a) { }
void RemoveActor(Actor a) { }
}
}