Files
OpenRA/mods/d2k/rules/ordos.yaml
2014-12-14 16:03:16 +01:00

281 lines
4.7 KiB
YAML

CONYARDO:
Inherits: ^CONYARD
PWRO:
Inherits: ^POWER
Buildable:
Prerequisites: ~conyardo
WALLO:
Inherits: ^WALL
Buildable:
Prerequisites: ~conyardo, barracks
GUNTOWERO:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: ~conyardo, barracks
ROCKETTOWERO:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: ~conyardo, radar
REFO:
Inherits: ^REFINERY
Buildable:
Prerequisites: ~conyardo, power
BARRO:
Inherits: ^BARRACKS
Buildable:
Prerequisites: ~conyardo, power
ProvidesCustomPrerequisite@MEDICS:
Prerequisite: medics
ProvidesCustomPrerequisite@BARRACKS:
Prerequisite: barracks
REPAIRO:
Inherits: ^REPAIR
Buildable:
Prerequisites: ~conyardo, heavy
RESEARCHO:
Inherits: ^RESEARCH
Buildable:
Prerequisites: ~conyardo, hightech
SILOO:
Inherits: ^SILO
Buildable:
Prerequisites: ~conyardo, refinery
LIGHTO:
Inherits: ^LIGHT
Buildable:
Prerequisites: ~conyardo, refinery
HEAVYO:
Inherits: ^HEAVY
Buildable:
Prerequisites: ~conyardo, refinery
RADARO:
Inherits: ^RADAR
Buildable:
Prerequisites: ~conyardo, barracks
STARPORTO:
Inherits: ^STARPORT
Buildable:
Prerequisites: ~conyardo, radar
HIGHTECHO:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: ~conyardo, radar
PALACEO:
Inherits: ^PALACE
Buildable:
Prerequisites: ~conyardo, research
AirstrikePower:
Icon: ornistrike
Prerequisites: ~techlevel.superweapons
SquadSize: 3
Description: Air Strike
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
CanPowerDown:
DisabledOverlay:
RequiresPower:
SupportPowerChargeBar:
MCVO:
Inherits: ^MCV
Buildable:
Prerequisites: ~heavyo, repair
Transforms:
Facing: 16
IntoActor: conyardo
Offset: -1,-1
NoTransformSounds: OI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVO.starport:
Inherits: MCVO
Buildable:
Queue: Starport
Valued:
Cost: 2500
COMBATO:
Inherits: ^COMBAT
Buildable:
Prerequisites: ~heavyo
RevealsShroud:
Range: 8c0
Turreted:
ROT: 8
Mobile:
Speed: 96
ROT: 8
Crushes: crate, infantry
RenderUnit:
Image: COMBATO
WithTurret:
LeavesHusk:
HuskActor: Combato.Husk
COMBATO.Husk:
Inherits: ^COMBAT.Husk
RenderUnit:
Image: combato.destroyed
TransformOnCapture:
IntoActor: combato
COMBATO.starport:
Inherits: COMBATO
Buildable:
Queue: Starport
Valued:
Cost: 875
RAIDER:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~lighto
Valued:
Cost: 300
Tooltip:
Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Selectable:
Bounds: 24,24
Health:
HP: 110
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 149
RevealsShroud:
Range: 7c0
RenderUnit:
WithMuzzleFlash:
Armament:
Weapon: HMGo
LocalOffset: 256,0,128
MuzzleSequence: muzzle
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
STEALTHRAIDER:
Inherits: RAIDER
Buildable:
Prerequisites: ~lighto, hightech, ~techlevel.medium
BuildPaletteOrder: 30
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
AutoTarget:
InitialStance: HoldFire
CARRYALLO:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
Buildable:
Prerequisites: refinery, ~hightecho
CARRYALLO.starport:
Inherits: CARRYALLO
Valued:
Cost: 1500
Buildable:
Queue: Starport
DEVIATORTANK:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Buildable:
Queue: Armor
BuildPaletteOrder: 50
Prerequisites: ~heavyo, research, ~techlevel.high
Mobile:
ROT: 3
Speed: 64
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 5c0
RenderUnit:
Armament:
Weapon: NerveGasMissile
LocalOffset: -299,0,85
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: Deviatortank.Husk
DEVIATORTANK.Husk:
Inherits: ^Husk
RenderUnit:
Image: deviatortank.destroyed
TransformOnCapture:
IntoActor: deviatortank
SABOTEUR:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~barro, palace, ~techlevel.high
Valued:
Cost: 800
Tooltip:
Name: Saboteur
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Selectable:
Voice: SaboteurVoice
Bounds: 12,17,0,0
Health:
HP: 100
Mobile:
Speed: 64
RevealsShroud:
Range: 7c0
C4Demolition:
C4Delay: 45
-AutoTarget: