FindActorsInBox only checks against the centre of actors, so testing two points is rarely going to work.
253 lines
6.7 KiB
C#
Executable File
253 lines
6.7 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Mods.RA.Buildings;
|
|
using OpenRA.Mods.RA.Orders;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Air
|
|
{
|
|
public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
|
|
{
|
|
public readonly int CruiseAltitude = 30;
|
|
|
|
[ActorReference]
|
|
public readonly string[] RepairBuildings = { "fix" };
|
|
[ActorReference]
|
|
public readonly string[] RearmBuildings = { "hpad", "afld" };
|
|
public readonly int InitialFacing = 128;
|
|
public readonly int ROT = 255;
|
|
public readonly int Speed = 1;
|
|
public readonly string[] LandableTerrainTypes = { };
|
|
|
|
public virtual object Create(ActorInitializer init) { return new Aircraft(init, this); }
|
|
public int GetInitialFacing() { return InitialFacing; }
|
|
}
|
|
|
|
public class Aircraft : IFacing, IPositionable, ISync, INotifyKilled, IIssueOrder, IOrderVoice, INotifyAddedToWorld, INotifyRemovedFromWorld
|
|
{
|
|
static readonly Pair<CPos, SubCell>[] NoCells = new Pair<CPos, SubCell>[] { };
|
|
|
|
readonly AircraftInfo info;
|
|
readonly Actor self;
|
|
|
|
[Sync] public int Facing { get; set; }
|
|
[Sync] public WPos CenterPosition { get; private set; }
|
|
public CPos TopLeft { get { return CenterPosition.ToCPos(); } }
|
|
public IDisposable Reservation;
|
|
public int ROT { get { return info.ROT; } }
|
|
|
|
public Aircraft(ActorInitializer init, AircraftInfo info)
|
|
{
|
|
this.info = info;
|
|
this.self = init.self;
|
|
|
|
if (init.Contains<LocationInit>())
|
|
SetPosition(self, init.Get<LocationInit, CPos>());
|
|
|
|
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
|
|
|
|
if (init.Contains<AltitudeInit>())
|
|
{
|
|
var z = init.Get<AltitudeInit, int>() * 1024 / Game.CellSize;
|
|
SetPosition(self, CenterPosition + new WVec(0, 0, z - CenterPosition.Z));
|
|
}
|
|
}
|
|
|
|
public Actor GetActorBelow()
|
|
{
|
|
if (self.CenterPosition.Z != 0)
|
|
return null; // not on the ground.
|
|
|
|
return self.World.ActorMap.GetUnitsAt(self.Location)
|
|
.FirstOrDefault(a => a.HasTrait<Reservable>());
|
|
}
|
|
|
|
protected void ReserveSpawnBuilding()
|
|
{
|
|
/* HACK: not spawning in the air, so try to assoc. with our afld. */
|
|
var afld = GetActorBelow();
|
|
if (afld == null)
|
|
return;
|
|
|
|
var res = afld.Trait<Reservable>();
|
|
if (res != null)
|
|
Reservation = res.Reserve(afld, self, this);
|
|
}
|
|
|
|
public void UnReserve()
|
|
{
|
|
if (Reservation != null)
|
|
{
|
|
Reservation.Dispose();
|
|
Reservation = null;
|
|
}
|
|
}
|
|
|
|
public void Killed(Actor self, AttackInfo e)
|
|
{
|
|
UnReserve();
|
|
}
|
|
|
|
public void SetPosition(Actor self, WPos pos)
|
|
{
|
|
CenterPosition = pos;
|
|
|
|
if (self.IsInWorld)
|
|
{
|
|
self.World.ScreenMap.Update(self);
|
|
self.World.ActorMap.UpdatePosition(self, this);
|
|
}
|
|
}
|
|
|
|
// Changes position, but not altitude
|
|
public void SetPosition(Actor self, CPos cell) { SetPosition(self, cell.CenterPosition + new WVec(0, 0, CenterPosition.Z)); }
|
|
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos); }
|
|
|
|
public void AddedToWorld(Actor self)
|
|
{
|
|
self.World.ActorMap.AddInfluence(self, this);
|
|
self.World.ActorMap.AddPosition(self, this);
|
|
self.World.ScreenMap.Add(self);
|
|
}
|
|
|
|
public void RemovedFromWorld(Actor self)
|
|
{
|
|
self.World.ActorMap.RemoveInfluence(self, this);
|
|
self.World.ActorMap.RemovePosition(self, this);
|
|
self.World.ScreenMap.Remove(self);
|
|
}
|
|
|
|
public bool AircraftCanEnter(Actor a)
|
|
{
|
|
if (self.AppearsHostileTo(a))
|
|
return false;
|
|
|
|
return info.RearmBuildings.Contains(a.Info.Name)
|
|
|| info.RepairBuildings.Contains(a.Info.Name);
|
|
}
|
|
|
|
public bool CanEnterCell(CPos location) { return true; }
|
|
|
|
public int MovementSpeed
|
|
{
|
|
get
|
|
{
|
|
decimal ret = info.Speed;
|
|
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
|
|
ret *= t.GetSpeedModifier();
|
|
return (int)ret;
|
|
}
|
|
}
|
|
|
|
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return NoCells; }
|
|
|
|
public WVec FlyStep(int facing)
|
|
{
|
|
var speed = MovementSpeed * 7 * 1024 / (Game.CellSize * 32);
|
|
var dir = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(facing));
|
|
return speed * dir / 1024;
|
|
}
|
|
|
|
public bool CanLand(CPos cell)
|
|
{
|
|
if (!self.World.Map.IsInMap(cell))
|
|
return false;
|
|
|
|
if (self.World.ActorMap.AnyUnitsAt(cell))
|
|
return false;
|
|
|
|
var type = self.World.GetTerrainType(cell);
|
|
return info.LandableTerrainTypes.Contains(type);
|
|
}
|
|
|
|
public IEnumerable<Activity> GetResupplyActivities(Actor a)
|
|
{
|
|
var name = a.Info.Name;
|
|
if (info.RearmBuildings.Contains(name))
|
|
yield return new Rearm(self);
|
|
if (info.RepairBuildings.Contains(name))
|
|
yield return new Repair(a);
|
|
}
|
|
|
|
public IEnumerable<IOrderTargeter> Orders
|
|
{
|
|
get
|
|
{
|
|
yield return new EnterAlliedActorTargeter<Building>("Enter", 5,
|
|
target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
|
|
|
|
yield return new AircraftMoveOrderTargeter();
|
|
}
|
|
}
|
|
|
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order.OrderID == "Enter")
|
|
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
|
|
|
if (order.OrderID == "Move")
|
|
return new Order(order.OrderID, self, queued) { TargetLocation = target.CenterPosition.ToCPos() };
|
|
|
|
return null;
|
|
}
|
|
|
|
public string VoicePhraseForOrder(Actor self, Order order)
|
|
{
|
|
switch (order.OrderString)
|
|
{
|
|
case "Move":
|
|
case "Enter":
|
|
case "ReturnToBase":
|
|
return "Move";
|
|
default: return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class ResupplyAircraft : Activity
|
|
{
|
|
public override Activity Tick(Actor self)
|
|
{
|
|
var aircraft = self.Trait<Aircraft>();
|
|
var host = aircraft.GetActorBelow();
|
|
|
|
if (host == null)
|
|
return NextActivity;
|
|
|
|
return Util.SequenceActivities(
|
|
aircraft.GetResupplyActivities(host).Append(NextActivity).ToArray());
|
|
}
|
|
}
|
|
|
|
class AircraftMoveOrderTargeter : IOrderTargeter
|
|
{
|
|
public string OrderID { get { return "Move"; } }
|
|
public int OrderPriority { get { return 4; } }
|
|
|
|
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
if (target.Type != TargetType.Terrain)
|
|
return false;
|
|
|
|
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
|
cursor = self.World.Map.IsInMap(target.CenterPosition.ToCPos()) ? "move" : "move-blocked";
|
|
return true;
|
|
}
|
|
|
|
public bool IsQueued { get; protected set; }
|
|
}
|
|
}
|