Files
OpenRA/mods/ts/rules/vehicles.yaml
reaperrr 18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00

764 lines
11 KiB
YAML

MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Owner: gdi,nod
Hotkey: b
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
BaseBuilding:
Transforms:
IntoActor: gacnst
Offset: -1,-1
Facing: 96
TransformSounds: facbld1.aud
NoTransformSounds:
RenderSprites:
RenderVoxels:
WithVoxelBody:
APC:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: gdi
Mobile:
ROT: 5
Speed: 113
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Turreted:
ROT: 10
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
HARV:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 36,36
Mobile:
Speed: 71
Health:
HP: 1000
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelBody:
HVR:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hover Multi-Launch Rocket System
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Owner: gdi
Mobile:
Speed: 99
Health:
HP: 230
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Armament:
Weapon: HoverMissile
Turreted:
ROT: 7
AttackTurreted:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
4TNK:
Inherits: ^Vehicle
Valued:
Cost: 1700
Tooltip:
Name: Mammoth Tank
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Owner: gdi
Mobile:
Speed: 56
ROT: 5
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Turreted:
ROT: 3
Armament@PRIMARY:
Weapon: 120mmx
Armament@SECONDARY:
Weapon: MammothTusk
AttackTurreted:
AutoTarget:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
WithVoxelBarrel:
TRUCKB:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Owner: gdi, nod
Valued:
Cost: 500
Tooltip:
Name: Truck
Description: Transports cash to other players.\n Unarmed
Health:
HP: 2000
Armor:
Type: Light
Mobile:
Speed: 56
RevealsShroud:
Range: 5c0
SupplyTruck:
Payload: 500
RenderSprites:
RenderVoxels:
WithVoxelBody:
LPST:
Inherits: ^Vehicle
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Owner: gdi, nod
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 10c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gadpsa
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
ICBM:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Ballistic Missile Launcher
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Owner: gdi
Health:
HP: 500
Armor:
Type: Light
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 7c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gaicbm
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
REPAIR:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Owner: nod
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
Health:
HP: 200
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 5c0
Armament:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
RenderSprites:
RenderVoxels:
WithVoxelBody:
ART2:
Inherits: ^Vehicle
Valued:
Cost: 975
Tooltip:
Name: Artillery
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Owner: nod
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 71
ROT: 2
RevealsShroud:
Range: 9c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gaarty
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
WEED:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Owner: nod
Mobile:
Speed: 71
ROT: 5
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelBody:
BUS:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: School Bus
Buildable:
Queue: Vehicle
BuildPaletteOrder: 300
Owner: gdi
Mobile:
ROT: 5
Speed: 113
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 20
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
PICK:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Pickup
Buildable:
Queue: Vehicle
BuildPaletteOrder: 300
Owner: gdi
Mobile:
ROT: 5
Speed: 113
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 2
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
CAR:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Automobile
Buildable:
Queue: Vehicle
BuildPaletteOrder: 300
Owner: gdi
Mobile:
ROT: 5
Speed: 113
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 4
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
GGHUNT:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Buildable:
BuildPaletteOrder: 20
Owner: gdi, nod
Queue: Vehicle
Mobile:
ROT: 16
Speed: 355
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 7c0
RenderUnit:
DemoTruck:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
WINI:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Recreational Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 300
Owner: gdi
Mobile:
ROT: 5
Speed: 113
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
MMCH:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Medium Mech
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: gdi
Mobile:
ROT: 5
Speed: 56
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderInfantry:
SpawnsCorpse: false
Turreted:
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: 120mm
Recoil: 127
RecoilRecovery: 26
RenderVoxels:
WithVoxelBarrel:
LocalOffset: -128, 128, 213
AutoTarget:
HMEC:
Inherits: ^Vehicle
Valued:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Owner: gdi
Mobile:
ROT: 3
Speed: 42
Health:
HP: 800
SelfHealing:
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderSprites:
AttackFrontal:
AutoTarget:
Armament@MISSILES:
Weapon: MammothTusk
Armament@RAILGUN:
Weapon: MechRailgun
LocalOffset: 640,-640,980, 640,640,980
RenderVoxels:
WithVoxelWalkerBody:
SMECH:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Wolverine
Description: Small Mech
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Owner: gdi
Mobile:
ROT: 5
Speed: 99
Health:
HP: 800
Armor:
Type: Light
RevealsShroud:
Range: 6c0
AttackFrontal:
AutoTarget:
Armament:
Weapon: AssaultCannon
RenderInfantry:
SpawnsCorpse: false
Selectable:
Voices: Mech
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: nod
Mobile:
ROT: 8
Speed: 170
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament:
Weapon: BikeMissile
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: nod
Mobile:
ROT: 8
Speed: 142
Health:
HP: 220
Armor:
Type: Light
RevealsShroud:
Range: 6c0
Armament:
Weapon: RaiderCannon
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
SAPC:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: nod
Mobile:
ROT: 5
Speed: 71
Health:
HP: 175
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
SUBTANK:
Inherits: ^Vehicle
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: nod
Mobile:
ROT: 6
Speed: 71
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament:
Weapon: FireballLauncher
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
SONIC:
Inherits: ^Vehicle
Valued:
Cost: 1300
Tooltip:
Name: Disruptor
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Owner: gdi
Mobile:
ROT: 4
Speed: 56
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Armament:
Weapon: SonicZap
AttackTurreted:
Turreted:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
TTNK:
Inherits: ^Vehicle
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Owner: nod
Mobile:
ROT: 5
Speed: 85
Health:
HP: 350
Armor:
Type: Light
RevealsShroud:
Range: 5c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gatick
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
STNK:
Inherits: ^Vehicle
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Queue: Vehicle
Owner: nod
Mobile:
ROT: 5
Speed: 85
Health:
HP: 180
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cloak:
InitialDelay: 90
CloakDelay: 90
CloakSound:
UncloakSound:
Armament:
Weapon: Dragon
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
AutoTarget:
InitialStance: HoldFire
RenderSprites:
RenderVoxels:
WithVoxelBody: