Files
OpenRA/OpenRa.Game/World.cs

47 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
SpriteRenderer spriteRenderer;
public World(Renderer renderer)
{
spriteRenderer = new SpriteRenderer(renderer, true);
}
public void Add(Actor a) { actors.Add(a); }
public void Draw(Renderer renderer, Viewport viewport)
{
Range<float> xr = new Range<float>(viewport.ScrollPosition.X, viewport.ScrollPosition.X + viewport.ClientSize.Width);
Range<float> yr = new Range<float>(viewport.ScrollPosition.Y, viewport.ScrollPosition.Y + viewport.ClientSize.Height);
foreach (Actor a in actors)
{
Sprite[] images = a.CurrentImages;
if (images == null)
continue;
if (a.location.X > xr.End || a.location.X < xr.Start - images[0].bounds.Width)
continue;
if (a.location.Y > yr.End || a.location.Y < yr.Start - images[0].bounds.Height)
continue;
foreach (Sprite image in images)
spriteRenderer.DrawSprite(image, a.location.ToPointF(), a.palette);
}
spriteRenderer.Flush();
}
}
}