Files
OpenRA/OpenRA.Game/Chrome.cs
2010-04-11 08:52:28 +12:00

1099 lines
37 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA
{
class Chrome : IHandleInput
{
public readonly Renderer renderer;
public readonly SpriteRenderer rgbaRenderer;
public readonly LineRenderer lineRenderer;
public readonly SpriteRenderer shpRenderer;
string chromeCollection;
string radarCollection;
string paletteCollection;
string digitCollection;
// Build Palette tabs
string currentTab = "Building";
bool paletteOpen = false;
readonly Dictionary<string, string[]> tabImageNames;
readonly Dictionary<string, Sprite> tabSprites;
// Build Palette
const int paletteColumns = 3;
const int paletteRows = 5;
static float2 paletteOpenOrigin = new float2(Game.viewport.Width - 215, 280);
static float2 paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
static float2 paletteOrigin = paletteClosedOrigin;
const int paletteAnimationLength = 7;
int paletteAnimationFrame = 0;
bool paletteAnimating = false;
readonly List<Pair<RectangleF, Action<bool>>> buttons = new List<Pair<RectangleF, Action<bool>>>();
readonly Animation cantBuild;
readonly Animation ready;
readonly Animation clock;
// Radar
static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29);
static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166);
static float2 radarOrigin = radarClosedOrigin;
float radarMinimapHeight;
const int radarSlideAnimationLength = 15;
const int radarActivateAnimationLength = 5;
int radarAnimationFrame = 0;
bool radarAnimating = false;
bool hasRadar = false;
// Power bar
static float2 powerOrigin = new float2(42, 205); // Relative to radarOrigin
static Size powerSize = new Size(138,5);
// mapchooser
Sheet mapChooserSheet;
Sprite mapChooserSprite;
int mapOffset = 0;
public Chrome(Renderer r, Manifest m)
{
this.renderer = r;
rgbaRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
lineRenderer = new LineRenderer(renderer);
shpRenderer = new SpriteRenderer(renderer, true, renderer.WorldSpriteShader);
tabSprites = Rules.Info.Values
.Where(u => u.Traits.Contains<BuildableInfo>())
.ToDictionary(
u => u.Name,
u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
var groups = Rules.Categories();
tabImageNames = groups.Select(
(g, i) => Pair.New(g,
OpenRA.Graphics.Util.MakeArray(3,
n => i.ToString())))
.ToDictionary(a => a.First, a => a.Second);
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
ready = new Animation("pips");
ready.PlayRepeating("ready");
clock = new Animation("clock");
var widgetYaml = m.ChromeLayout.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
if (rootWidget == null)
{
rootWidget = WidgetLoader.LoadWidget( widgetYaml.FirstOrDefault() );
rootWidget.Initialize();
}
}
public static Widget rootWidget = null;
public static Widget selectedWidget;
List<string> visibleTabs = new List<string>();
public void Tick(World world)
{
if (!Game.IsStarted) return;
if (world.LocalPlayer == null) return;
TickPaletteAnimation();
TickRadarAnimation();
visibleTabs.Clear();
foreach (var q in tabImageNames)
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, q.Key).Any())
{
CheckDeadTab(world, q.Key);
if (currentTab == q.Key)
currentTab = null;
}
else
visibleTabs.Add(q.Key);
if (currentTab == null)
currentTab = visibleTabs.FirstOrDefault();
}
public void Draw( World world )
{
DrawDownloadBar();
chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
digitCollection = "digits-" + world.LocalPlayer.Country.Race;
buttons.Clear();
renderer.Device.DisableScissor();
if (Game.Settings.PerfText)
renderer.RegularFont.DrawText( rgbaRenderer, "RenderFrame {0} ({2:F1} ms)\nTick {4}/ Net{1} ({3:F1} ms)\n".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalTick),
new int2(140, 15), Color.White);
if (Game.Settings.PerfGraph)
PerfHistory.Render(renderer, world.WorldRenderer.lineRenderer);
DrawRadar( world );
DrawPower( world );
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "moneybin"), new float2(Game.viewport.Width - 320, 0), "chrome");
DrawMoney( world );
rgbaRenderer.Flush();
DrawButtons( world );
int paletteHeight = DrawBuildPalette(world, currentTab);
DrawBuildTabs(world, paletteHeight);
DrawChat();
}
public void DrawDownloadBar()
{
if (PackageDownloader.IsIdle())
return;
var r = new Rectangle((Game.viewport.Width - 400) / 2, Game.viewport.Height - 110, 400, 100);
DrawDialogBackground(r, "dialog");
DrawCentered("Downloading: {0} (+{1} more)".F(
PackageDownloader.CurrentPackage.Split(':')[0],
PackageDownloader.RemainingPackages),
new int2( Game.viewport.Width /2, Game.viewport.Height - 90),
Color.White);
DrawDialogBackground(new Rectangle(r.Left + 30, r.Top + 50, r.Width - 60, 20),
"dialog2");
var x1 = r.Left + 35;
var x2 = r.Right - 35;
var x = float2.Lerp(x1, x2, PackageDownloader.Fraction);
for (var y = r.Top + 55; y < r.Top + 65; y++)
lineRenderer.DrawLine(
new float2(x1, y) + Game.viewport.Location,
new float2(x, y) + Game.viewport.Location,
Color.White, Color.White);
lineRenderer.Flush();
}
public void DrawDialog(string text)
{
DrawDialog(text, null, _ => { }, null, _ => { });
}
public void DrawDialog(string text, string button1String, Action<bool> button1Action, string button2String, Action<bool> button2Action)
{
var w = Math.Max(renderer.BoldFont.Measure(text).X + 120, 400);
var h = (button1String == null) ? 100 : 140;
var r = new Rectangle((Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h);
DrawDialogBackground(r, "dialog");
DrawCentered(text, new int2(Game.viewport.Width / 2, Game.viewport.Height / 2 - ((button1String == null) ? 8 : 28)), Color.White);
// don't allow clicks through the dialog
AddButton(r, _ => { });
if (button1String != null)
{
AddUiButton(new int2(r.Right - 300, r.Bottom - 40),button1String, button1Action);
}
if (button2String != null)
{
AddUiButton(new int2(r.Right - 100, r.Bottom - 40),button2String, button2Action);
}
}
bool showMapChooser = false;
MapStub currentMap;
bool mapPreviewDirty = true;
void AddUiButton(int2 pos, string text, Action<bool> a)
{
var rect = new Rectangle(pos.X - 160 / 2, pos.Y - 4, 160, 24);
DrawDialogBackground( rect, "dialog2");
DrawCentered(text, new int2(pos.X, pos.Y), Color.White);
rgbaRenderer.Flush();
AddButton(rect, a);
}
public void DrawMapChooser()
{
var w = 800;
var h = 600;
var r = new Rectangle( (Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h );
DrawDialogBackground(r, "dialog");
DrawCentered("Choose Map", new int2(r.Left + w / 2, r.Top + 20), Color.White);
rgbaRenderer.Flush();
AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
_ =>
{
Game.IssueOrder(Order.Chat("/map " + currentMap.Uid));
showMapChooser = false;
});
AddUiButton(new int2(r.Right - 200, r.Bottom - 40), "Cancel",
_ =>
{
showMapChooser = false;
});
if (mapPreviewDirty)
{
if (mapChooserSheet == null || mapChooserSheet.Size.Width != currentMap.Width || mapChooserSheet.Size.Height != currentMap.Height)
mapChooserSheet = new Sheet(renderer, new Size(currentMap.Width, currentMap.Height));
mapChooserSheet.Texture.SetData(currentMap.Preview.Value);
mapChooserSprite = new Sprite(mapChooserSheet, new Rectangle(0,0,currentMap.Width, currentMap.Height), TextureChannel.Alpha);
mapPreviewDirty = false;
}
var mapContainer = new Rectangle(r.Right - 280, r.Top + 30, 256, 256);
var mapRect = currentMap.PreviewBounds(new Rectangle(mapContainer.X+4,mapContainer.Y+4,mapContainer.Width-8,mapContainer.Height-8));
DrawDialogBackground(mapContainer, "dialog2");
rgbaRenderer.DrawSprite(mapChooserSprite,
new float2(mapRect.Location),
"chrome",
new float2(mapRect.Size));
rgbaRenderer.Flush();
var y = r.Top + 50;
int maxListItems = ((r.Bottom - 60 - y ) / 20);
// Don't bother showing a subset of the data
// This will be fixed properly when we move the map list to widgets
foreach (var kv in Game.AvailableMaps)
{
var map = kv.Value;
if (!map.Selectable)
continue;
var itemRect = new Rectangle(r.Left + 50, y - 2, r.Width - 340, 20);
if (map == currentMap)
{
rgbaRenderer.Flush();
DrawDialogBackground(itemRect, "dialog2");
}
renderer.RegularFont.DrawText(rgbaRenderer, map.Title, new int2(r.Left + 60, y), Color.White);
var closureMap = map;
AddButton(itemRect, _ => { currentMap = closureMap; mapPreviewDirty = true; });
y += 20;
}
y = mapContainer.Bottom + 20;
DrawCentered("Title: {0}".F(currentMap.Title),
new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
y += 20;
DrawCentered("Size: {0}x{1}".F(currentMap.Width, currentMap.Height),
new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
y += 20;
var theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Tileset);
DrawCentered("Theater: {0}".F(theaterInfo.Name),
new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
y += 20;
DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
AddButton(r, _ => { });
}
bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
void CyclePalette(bool left)
{
var d = left ? +1 : Player.PlayerColors.Count() - 1;
var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Player.PlayerColors.Count();
while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
newIndex = (newIndex + d) % Player.PlayerColors.Count();
Game.IssueOrder(
Order.Chat("/pal " + newIndex));
}
void CycleRace(bool left)
{
var countries = new[] { "Random" }.Concat(Game.world.GetCountries().Select(c => c.Name));
var nextCountry = countries
.SkipWhile(c => c != Game.LocalClient.Country)
.Skip(1)
.FirstOrDefault();
if (nextCountry == null)
nextCountry = countries.First();
Game.IssueOrder(Order.Chat("/race " + nextCountry));
}
void CycleReady(bool left)
{
Game.IssueOrder(Order.Chat("/ready"));
}
void CycleSpawnPoint(bool left)
{
var d = left ? +1 : Game.world.Map.SpawnPoints.Count();
var newIndex = (Game.LocalClient.SpawnPoint + d) % (Game.world.Map.SpawnPoints.Count()+1);
while (!SpawnPointAvailable(newIndex) && newIndex != (int)Game.LocalClient.SpawnPoint)
newIndex = (newIndex + d) % (Game.world.Map.SpawnPoints.Count()+1);
Game.IssueOrder(
Order.Chat("/spawn " + newIndex));
}
public void DrawWidgets(World world) { rootWidget.Draw(world); shpRenderer.Flush(); rgbaRenderer.Flush(); }
public void DrawLobby()
{
buttons.Clear();
DrawDownloadBar();
if (showMapChooser)
{
DrawMapChooser();
return;
}
var w = 800;
var h = 600;
var r = new Rectangle( (Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h );
DrawDialogBackground(r, "dialog");
DrawCentered("OpenRA Multiplayer Lobby", new int2(r.Left + w / 2, r.Top + 20), Color.White);
rgbaRenderer.Flush();
DrawDialogBackground(new Rectangle(r.Right - 264, r.Top + 43, 244, 244),"dialog2");
var minimapRect = new Rectangle(r.Right - 262, r.Top + 45, 240, 240);
/*
world.Minimap.Update();
world.Minimap.Draw(minimapRect, true);
world.Minimap.DrawSpawnPoints(minimapRect);
*/
if (Game.IsHost)
{
AddUiButton(new int2(r.Right - 100, r.Top + 300), "Change Map",
_ =>
{
showMapChooser = true;
currentMap = Game.AvailableMaps[Game.LobbyInfo.GlobalSettings.Map.ToLowerInvariant()];
mapPreviewDirty = true;
});
}
var f = renderer.BoldFont;
f.DrawText(rgbaRenderer, "Name", new int2(r.Left + 40, r.Top + 50), Color.White);
f.DrawText(rgbaRenderer, "Color", new int2(r.Left + 140, r.Top + 50), Color.White);
f.DrawText(rgbaRenderer, "Faction", new int2(r.Left + 220, r.Top + 50), Color.White);
f.DrawText(rgbaRenderer, "Status", new int2(r.Left + 290, r.Top + 50), Color.White);
f.DrawText(rgbaRenderer, "Spawn", new int2(r.Left + 390, r.Top + 50), Color.White);
rgbaRenderer.Flush();
var y = r.Top + 80;
foreach (var client in Game.LobbyInfo.Clients)
{
var isLocalPlayer = client.Index == Game.orderManager.Connection.LocalClientId;
var paletteRect = new Rectangle(r.Left + 130, y - 2, 65, 22);
if (isLocalPlayer)
{
// todo: name editing
var nameRect = new Rectangle(r.Left + 30, y - 2, 95, 22);
DrawDialogBackground(nameRect, "dialog2");
DrawDialogBackground(paletteRect, "dialog2");
AddButton(paletteRect, CyclePalette);
var raceRect = new Rectangle(r.Left + 210, y - 2, 65, 22);
DrawDialogBackground(raceRect, "dialog2");
AddButton(raceRect, CycleRace);
var readyRect = new Rectangle(r.Left + 280, y - 2, 95, 22);
DrawDialogBackground(readyRect, "dialog2");
AddButton(readyRect, CycleReady);
var spawnPointRect = new Rectangle(r.Left + 380, y - 2, 70, 22);
DrawDialogBackground(spawnPointRect, "dialog2");
AddButton(spawnPointRect, CycleSpawnPoint);
}
shpRenderer.Flush();
f = renderer.RegularFont;
f.DrawText(rgbaRenderer, client.Name, new int2(r.Left + 40, y), Color.White);
lineRenderer.FillRect(RectangleF.FromLTRB(paletteRect.Left + Game.viewport.Location.X + 5,
paletteRect.Top + Game.viewport.Location.Y + 5,
paletteRect.Right + Game.viewport.Location.X - 5,
paletteRect.Bottom+Game.viewport.Location.Y - 5),
Player.PlayerColors[client.PaletteIndex % Player.PlayerColors.Count()].c);
lineRenderer.Flush();
f.DrawText(rgbaRenderer, client.Country, new int2(r.Left + 220, y), Color.White);
f.DrawText(rgbaRenderer, client.State.ToString(), new int2(r.Left + 290, y), Color.White);
f.DrawText(rgbaRenderer, (client.SpawnPoint == 0) ? "-" : client.SpawnPoint.ToString(), new int2(r.Left + 410, y), Color.White);
y += 30;
rgbaRenderer.Flush();
}
var typingBox = new Rectangle(r.Left + 20, r.Bottom - 47, r.Width - 40, 27);
var chatBox = new Rectangle(r.Left + 20, r.Bottom - 269, r.Width - 40, 220);
DrawDialogBackground(typingBox, "dialog2");
DrawDialogBackground(chatBox, "dialog2");
DrawChat(typingBox, chatBox);
// block clicks `through` the dialog
AddButton(r, _ => { });
}
public void TickRadarAnimation()
{
if (!radarAnimating)
return;
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
var eva = Game.world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
// Play radar-on sound at the start of the activate anim (open)
if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
Sound.Play(eva.RadarUp);
// Play radar-on sound at the start of the activate anim (close)
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
Sound.Play(eva.RadarDown);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if ((radarAnimationFrame == 0 && !hasRadar)
|| (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength && hasRadar))
{
radarAnimating = false;
}
}
void DrawRadar( World world )
{
var hasNewRadar = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<ProvidesRadar>()
.Any(a => a.Trait.IsActive);
if (hasNewRadar != hasRadar)
{
radarAnimating = true;
}
hasRadar = hasNewRadar;
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "left"), radarOrigin, "chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
if (radarAnimating)
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
rgbaRenderer.Flush();
if (radarAnimationFrame >= radarSlideAnimationLength)
{
RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight);
world.Minimap.Draw(mapRect, false);
}
}
void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
void DrawBuildTabs( World world, int paletteHeight)
{
const int tabWidth = 24;
const int tabHeight = 40;
var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9;
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach (var q in tabImageNames)
{
var groupName = q.Key;
if (!visibleTabs.Contains(groupName))
continue;
string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = world.LocalPlayer.Country.Race;
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), "chrome");
buttons.Add(Pair.New(new RectangleF(x, y, tabWidth, tabHeight),
(Action<bool>)(isLmb => HandleTabClick(groupName))));
y += tabHeight;
}
rgbaRenderer.Flush();
}
void HandleTabClick(string button)
{
var eva = Game.world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.Play(eva.TabClick);
var wasOpen = paletteOpen;
paletteOpen = (currentTab == button && wasOpen) ? false : true;
currentTab = button;
if (wasOpen != paletteOpen)
paletteAnimating = true;
}
void CheckDeadTab( World world, string groupName )
{
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) )
Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
}
void DrawMoney( World world )
{
var moneyDigits = world.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 65;
foreach (var d in moneyDigits.Reverse())
{
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, digitCollection, (d - '0').ToString()), new float2(x, 6), "chrome");
x -= 14;
}
}
float? lastPowerProvidedPos;
float? lastPowerDrainedPos;
void DrawPower( World world )
{
// Nothing to draw
if (world.LocalPlayer.PowerProvided == 0 && world.LocalPlayer.PowerDrained == 0)
return;
// Draw bar horizontally
var barStart = powerOrigin + radarOrigin;
var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100;
var maxPower = Math.Max(world.LocalPlayer.PowerProvided, world.LocalPlayer.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = Color.LimeGreen;
if (world.LocalPlayer.GetPowerState() == PowerState.Low)
color = Color.Orange;
if (world.LocalPlayer.GetPowerState() == PowerState.Critical)
color = Color.Red;
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
for (int i = 0; i < powerSize.Height; i++)
{
color = (i-1 < powerSize.Height/2) ? color : colorDark;
float2 leftOffset = new float2(0,i);
float2 rightOffset = new float2(0,i);
// Indent corners
if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
{
leftOffset.X += 1;
rightOffset.X -= 1;
}
lineRenderer.DrawLine(Game.viewport.Location + barStart + leftOffset, Game.viewport.Location + powerLevel + rightOffset, color, color);
}
lineRenderer.Flush();
// Power usage indicator
var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
rgbaRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
rgbaRenderer.Flush();
}
const int chromeButtonGap = 2;
void DrawButtons( World world )
{
var origin = new int2(Game.viewport.Width - 200, 2);
foreach (var cb in world.WorldActor.traits.WithInterface<IChromeButton>())
{
var state = cb.Enabled ? cb.Pressed ? "pressed" : "normal" : "disabled";
var image = ChromeProvider.GetImage(renderer, cb.Image + "-button", state);
origin.X -= (int)image.size.X + chromeButtonGap;
rgbaRenderer.DrawSprite(image, origin, "chrome");
var button = cb;
AddButton(new RectangleF(origin.X, origin.Y, image.size.X, image.size.Y),
_ => { if (button.Enabled) button.OnClick(); });
}
}
void DrawDialogBackground(Rectangle r, string collection)
{
renderer.Device.EnableScissor(r.Left, r.Top, r.Width, r.Height);
string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
var ss = images.Select(x => ChromeProvider.GetImage(renderer, collection, x)).ToArray();
for( var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
for( var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome");
//draw borders
for (var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
{
rgbaRenderer.DrawSprite(ss[2], new float2(r.Left, y), "chrome");
rgbaRenderer.DrawSprite(ss[3], new float2(r.Right - ss[3].size.X, y), "chrome");
}
for (var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
{
rgbaRenderer.DrawSprite(ss[0], new float2(x, r.Top), "chrome");
rgbaRenderer.DrawSprite(ss[1], new float2(x, r.Bottom - ss[1].size.Y), "chrome");
}
rgbaRenderer.DrawSprite(ss[4], new float2(r.Left, r.Top), "chrome");
rgbaRenderer.DrawSprite(ss[5], new float2(r.Right - ss[5].size.X, r.Top), "chrome");
rgbaRenderer.DrawSprite(ss[6], new float2(r.Left, r.Bottom - ss[6].size.Y), "chrome");
rgbaRenderer.DrawSprite(ss[7], new float2(r.Right - ss[7].size.X, r.Bottom - ss[7].size.Y), "chrome");
rgbaRenderer.Flush();
renderer.Device.DisableScissor();
}
void DrawChat()
{
var typingArea = new Rectangle(400, Game.viewport.Height - 30, Game.viewport.Width - 420, 30);
var chatLogArea = new Rectangle(400, Game.viewport.Height - 500, Game.viewport.Width - 420, 500 - 40);
DrawChat(typingArea, chatLogArea);
}
void DrawChat(Rectangle typingArea, Rectangle chatLogArea)
{
var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6);
renderer.Device.EnableScissor(typingArea.Left, typingArea.Top, typingArea.Width, typingArea.Height);
if (Game.chat.isChatting)
RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing),
new int2(typingArea.X + 10, typingArea.Y + 6));
rgbaRenderer.Flush();
renderer.Device.DisableScissor();
renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
foreach (var line in Game.chat.recentLines.AsEnumerable().Reverse())
{
chatpos.Y -= 20;
RenderChatLine(line, chatpos);
}
rgbaRenderer.Flush();
renderer.Device.DisableScissor();
}
void RenderChatLine(Tuple<Color, string, string> line, int2 p)
{
var size = renderer.RegularFont.Measure(line.b);
renderer.RegularFont.DrawText(rgbaRenderer, line.b, p, line.a);
renderer.RegularFont.DrawText(rgbaRenderer, line.c, p + new int2(size.X + 10, 0), Color.White);
}
void TickPaletteAnimation()
{
if (!paletteAnimating)
return;
// Increment frame
if (paletteOpen)
paletteAnimationFrame++;
else
paletteAnimationFrame--;
// Calculate palette position
if (paletteAnimationFrame <= paletteAnimationLength)
paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
var eva = Game.world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
// Play palette-open sound at the start of the activate anim (open)
if (paletteAnimationFrame == 1 && paletteOpen)
Sound.Play(eva.BuildPaletteOpen);
// Play palette-close sound at the start of the activate anim (close)
if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
Sound.Play(eva.BuildPaletteClose);
// Animation is complete
if ((paletteAnimationFrame == 0 && !paletteOpen)
|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
{
paletteAnimating = false;
}
}
// Return an int telling us the y coordinate at the bottom of the palette
int DrawBuildPalette( World world, string queueName )
{
// Hack
int columns = paletteColumns;
float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(queueName)
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
.ThenBy(a => a.Traits.Get<BuildableInfo>().TechLevel).ToArray();
var queue = world.LocalPlayer.PlayerActor.traits.Get<ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
string tooltipItem = null;
// Draw the top border
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "top"),
new float2(origin.X - 9, origin.Y - 9), "chrome");
var numActualRows = Math.Max((allBuildables.Length + columns - 1) / columns, paletteRows);
for (var w = 0; w < numActualRows; w++)
rgbaRenderer.DrawSprite(
ChromeProvider.GetImage(renderer, paletteCollection,
"bg-" + (w % 4).ToString()),
new float2(origin.X - 9, origin.Y + 48 * w),
"chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "bottom"),
new float2(origin.X - 9, origin.Y - 1 + 48 * numActualRows), "chrome");
rgbaRenderer.Flush();
// Draw the icons
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
shpRenderer.DrawSprite(tabSprites[item.Name], drawPos, "chrome");
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);
if (rect.Contains(lastMousePos.ToPoint()))
tooltipItem = item.Name;
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
if (firstOfThis != null)
{
clock.PlayFetchIndex( "idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1)/ firstOfThis.TotalTime);
clock.Tick();
shpRenderer.DrawSprite(clock.Image, drawPos, "chrome");
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}
else
if (!buildableItems.Contains(item.Name) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureItemName = item.Name;
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
AddButton(rect, buildableItems.Contains(item.Name)
? isLmb => HandleBuildPalette(world, closureItemName, isLmb)
: (Action<bool>)(_ => Sound.Play(eva.TabClick)));
if (++x == columns) { x = 0; y++; }
}
if (x != 0) y++;
foreach (var ob in overlayBits)
shpRenderer.DrawSprite(ob.First, ob.Second, "chrome");
shpRenderer.Flush();
// Draw dock
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-top"),
new float2(Game.viewport.Width - 14, origin.Y - 23), "chrome");
for (int i = 0; i < numActualRows; i++)
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-" + (i % 4).ToString()),
new float2(Game.viewport.Width - 14, origin.Y + 48 * i), "chrome");
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-bottom"),
new float2(Game.viewport.Width - 14, origin.Y - 1 + 48 * numActualRows), "chrome");
rgbaRenderer.Flush();
if (tooltipItem != null && paletteOpen)
DrawProductionTooltip(world, tooltipItem,
new float2(Game.viewport.Width, origin.Y + numActualRows * 48 + 9).ToInt2());
return y*48+9;
}
void StartProduction( World world, string item )
{
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item,
Game.controller.GetModifiers().HasModifier(Modifiers.Shift) ? 5 : 1));
}
void HandleBuildPalette( World world, string item, bool isLmb )
{
var player = world.LocalPlayer;
var unit = Rules.Info[item];
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
Sound.Play(eva.TabClick);
if (isLmb)
{
if (producing != null && producing == queue.CurrentItem(unit.Category))
{
if (producing.Done)
{
if (unit.Traits.Contains<BuildingInfo>())
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
return;
}
if (producing.Paused)
{
Game.IssueOrder(Order.PauseProduction(player, item, false));
return;
}
}
StartProduction(world, item);
}
else
{
if (producing != null)
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play(eva.CancelledAudio);
Game.IssueOrder(Order.CancelProduction(player, item));
}
else
{
Sound.Play(eva.OnHoldAudio);
Game.IssueOrder(Order.PauseProduction(player, item, true));
}
}
}
}
public int2 lastMousePos;
public bool HandleInput(World world, MouseInput mi)
{
if (selectedWidget != null)
return selectedWidget.HandleInput(mi);
if (rootWidget.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Move)
lastMousePos = mi.Location;
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
if (mi.Event == MouseInputEvent.Down)
action(mi.Button == MouseButton.Left);
return true;
}
public bool HitTest(int2 mousePos)
{
if (selectedWidget != null)
return true;
return rootWidget.GetEventBounds().Contains(mousePos.X, mousePos.Y)
|| buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
}
void DrawRightAligned(string text, int2 pos, Color c)
{
renderer.BoldFont.DrawText(rgbaRenderer, text, pos - new int2(renderer.BoldFont.Measure(text).X, 0), c);
}
void DrawCentered(string text, int2 pos, Color c)
{
renderer.BoldFont.DrawText(rgbaRenderer, text, pos - new int2(renderer.BoldFont.Measure(text).X / 2, 0), c);
}
void DrawProductionTooltip(World world, string unit, int2 pos)
{
var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg");
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
rgbaRenderer.DrawSprite(tooltipSprite, p, "chrome");
var info = Rules.Info[unit];
var buildable = info.Traits.Get<BuildableInfo>();
renderer.BoldFont.DrawText(rgbaRenderer, buildable.Description, p.ToInt2() + new int2(5, 5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
renderer.RegularFont.DrawText(rgbaRenderer, "Requires {0}".F(string.Join(", ", prereqs.ToArray())), p.ToInt2(),
Color.White);
}
if (buildable.LongDesc != null)
{
p += new int2(0, 15);
renderer.RegularFont.DrawText(rgbaRenderer, buildable.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
rgbaRenderer.Flush();
}
static string Description( string a )
{
if( a[ 0 ] == '@' )
return "any " + a.Substring( 1 );
else
return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
}
public void SetCurrentTab(string produces)
{
if (!paletteOpen)
paletteAnimating = true;
paletteOpen = true;
currentTab = produces;
}
}
}