Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
454 lines
13 KiB
C#
454 lines
13 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class RadarWidget : Widget
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{
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public string WorldInteractionController = null;
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public int AnimationLength = 5;
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public string RadarOnlineSound = null;
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public string RadarOfflineSound = null;
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public Func<bool> IsEnabled = () => true;
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public Action AfterOpen = () => { };
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public Action AfterClose = () => { };
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public Action<float> Animating = _ => { };
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly RadarPings radarPings;
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readonly bool isRectangularIsometric;
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readonly int cellWidth;
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readonly int previewWidth;
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readonly int previewHeight;
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readonly HashSet<PPos> dirtyShroudCells = new HashSet<PPos>();
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float radarMinimapHeight;
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int frame;
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bool hasRadar;
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bool cachedEnabled;
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float previewScale = 0;
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int2 previewOrigin = int2.Zero;
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Rectangle mapRect = Rectangle.Empty;
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Sheet radarSheet;
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byte[] radarData;
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Sprite terrainSprite;
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Sprite actorSprite;
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Sprite shroudSprite;
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Shroud renderShroud;
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[ObjectCreator.UseCtor]
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public RadarWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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isRectangularIsometric = world.Map.Grid.Type == MapGridType.RectangularIsometric;
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cellWidth = isRectangularIsometric ? 2 : 1;
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previewWidth = world.Map.MapSize.X;
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previewHeight = world.Map.MapSize.Y;
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if (isRectangularIsometric)
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previewWidth = 2 * previewWidth - 1;
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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// The four layers are stored in a 2x2 grid within a single texture
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radarSheet = new Sheet(SheetType.BGRA, new Size(2 * previewWidth, 2 * previewHeight).NextPowerOf2());
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radarSheet.CreateBuffer();
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radarData = radarSheet.GetData();
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MapBoundsChanged();
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// Set initial terrain data
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foreach (var cell in world.Map.AllCells)
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UpdateTerrainCell(cell);
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world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
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world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
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}
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void MapBoundsChanged()
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{
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var map = world.Map;
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// The minimap is drawn in cell space, so we need to
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// unproject the bounds to find the extent of the map.
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var projectedLeft = map.Bounds.Left;
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var projectedRight = map.Bounds.Right;
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var projectedTop = map.Bounds.Top;
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var projectedBottom = map.Bounds.Bottom;
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var top = int.MaxValue;
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var bottom = int.MinValue;
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var left = map.Bounds.Left * cellWidth;
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var right = map.Bounds.Right * cellWidth;
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for (var x = projectedLeft; x < projectedRight; x++)
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{
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var allTop = map.Unproject(new PPos(x, projectedTop));
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var allBottom = map.Unproject(new PPos(x, projectedBottom));
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if (allTop.Any())
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top = Math.Min(top, allTop.MinBy(uv => uv.V).V);
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if (allBottom.Any())
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bottom = Math.Max(bottom, allBottom.MinBy(uv => uv.V).V);
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}
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var b = Rectangle.FromLTRB(left, top, right, bottom);
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height);
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previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
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terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha);
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shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.Alpha);
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actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.Alpha);
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}
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void UpdateTerrainCell(CPos cell)
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{
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var uv = cell.ToMPos(world.Map);
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if (!world.Map.CustomTerrain.Contains(uv))
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return;
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var custom = world.Map.CustomTerrain[uv];
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int leftColor, rightColor;
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if (custom == byte.MaxValue)
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{
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var type = world.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
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leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
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rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
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}
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else
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leftColor = rightColor = world.TileSet[custom].Color.ToArgb();
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var stride = radarSheet.Size.Width;
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (uv.U + dx > 0)
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colors[uv.V * stride + 2 * uv.U + dx - 1] = leftColor;
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if (2 * uv.U + dx < stride)
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colors[uv.V * stride + 2 * uv.U + dx] = rightColor;
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}
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else
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colors[uv.V * stride + uv.U] = leftColor;
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}
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}
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}
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void UpdateShroudCell(PPos puv)
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{
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var color = 0;
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var rp = world.RenderPlayer;
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if (rp != null)
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{
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if (!rp.Shroud.IsExplored(puv))
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color = Color.Black.ToArgb();
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else if (!rp.Shroud.IsVisible(puv))
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color = Color.FromArgb(128, Color.Black).ToArgb();
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}
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var stride = radarSheet.Size.Width;
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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foreach (var uv in world.Map.Unproject(puv))
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{
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (uv.U + dx > 0)
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colors[uv.V * stride + 2 * uv.U + dx - 1 + previewWidth] = color;
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if (2 * uv.U + dx < stride)
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colors[uv.V * stride + 2 * uv.U + dx + previewWidth] = color;
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}
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else
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colors[uv.V * stride + uv.U + previewWidth] = color;
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}
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}
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}
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}
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void MarkShroudDirty(IEnumerable<PPos> projectedCellsChanged)
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{
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dirtyShroudCells.UnionWith(projectedCellsChanged);
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}
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public override string GetCursor(int2 pos)
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{
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if (world == null || !hasRadar)
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return null;
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var cell = MinimapPixelToCell(pos);
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell)));
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var mi = new MouseInput
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{
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Location = location,
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Button = MouseButton.Right,
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Modifiers = Game.GetModifierKeys()
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};
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var cursor = world.OrderGenerator.GetCursor(world, cell, mi);
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if (cursor == null)
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return "default";
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return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (!mapRect.Contains(mi.Location))
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return false;
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if (!hasRadar)
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return true;
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var cell = MinimapPixelToCell(mi.Location);
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var pos = world.Map.CenterOfCell(cell);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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worldRenderer.Viewport.Center(pos);
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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// fake a mousedown/mouseup here
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var fakemi = new MouseInput
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{
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Event = MouseInputEvent.Down,
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Button = MouseButton.Right,
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Modifiers = mi.Modifiers,
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Location = location
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};
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if (WorldInteractionController != null)
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{
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var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
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controller.HandleMouseInput(fakemi);
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fakemi.Event = MouseInputEvent.Up;
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controller.HandleMouseInput(fakemi);
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}
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}
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return true;
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}
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public override void Draw()
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{
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if (world == null)
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return;
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if (renderShroud != null)
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{
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foreach (var cell in dirtyShroudCells)
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UpdateShroudCell(cell);
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dirtyShroudCells.Clear();
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}
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radarSheet.CommitBufferedData();
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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var rsr = Game.Renderer.RgbaSpriteRenderer;
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rsr.DrawSprite(terrainSprite, o, s);
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rsr.DrawSprite(actorSprite, o, s);
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if (renderShroud != null)
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rsr.DrawSprite(shroudSprite, o, s);
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// Draw viewport rect
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if (hasRadar)
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{
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var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft)));
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var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight)));
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Game.Renderer.EnableScissor(mapRect);
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DrawRadarPings();
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.DisableScissor();
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}
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}
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void DrawRadarPings()
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{
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if (radarPings == null)
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return;
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var lr = Game.Renderer.LineRenderer;
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var oldWidth = lr.LineWidth;
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lr.LineWidth = 2;
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foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
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{
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var c = radarPing.Color;
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var pingCell = world.Map.CellContaining(radarPing.Position);
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var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
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lr.DrawLine(points[0], points[1], c);
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lr.DrawLine(points[1], points[2], c);
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lr.DrawLine(points[2], points[0], c);
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}
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lr.LineWidth = oldWidth;
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}
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public override void Tick()
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{
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// Enable/Disable the radar
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var enabled = IsEnabled();
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if (enabled != cachedEnabled)
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Game.Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
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cachedEnabled = enabled;
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if (enabled)
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{
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var rp = world.RenderPlayer;
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var newRenderShroud = rp != null ? rp.Shroud : null;
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if (newRenderShroud != renderShroud)
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{
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if (renderShroud != null)
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renderShroud.CellsChanged -= MarkShroudDirty;
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if (newRenderShroud != null)
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{
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// Redraw the full shroud sprite
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MarkShroudDirty(world.Map.AllCells.MapCoords.Select(uv => (PPos)uv));
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// Update the notification binding
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newRenderShroud.CellsChanged += MarkShroudDirty;
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}
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renderShroud = newRenderShroud;
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}
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// The actor layer is updated every tick
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var stride = radarSheet.Size.Width;
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Array.Clear(radarData, 4 * actorSprite.Bounds.Top * stride, 4 * actorSprite.Bounds.Height * stride);
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
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continue;
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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{
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if (!world.Map.Contains(cell.First))
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continue;
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var uv = cell.First.ToMPos(world.Map.Grid.Type);
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var color = cell.Second.ToArgb();
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (uv.U + dx > 0)
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colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx - 1] = color;
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if (2 * uv.U + dx < stride)
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colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx] = color;
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}
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else
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colors[(uv.V + previewHeight) * stride + uv.U] = color;
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}
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}
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}
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}
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}
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var targetFrame = enabled ? AnimationLength : 0;
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hasRadar = enabled && frame == AnimationLength;
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if (frame == targetFrame)
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return;
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frame += enabled ? 1 : -1;
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radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
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Animating(frame * 1f / AnimationLength);
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// Update map rectangle for event handling
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var ro = RenderOrigin;
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mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
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// Animation is complete
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if (frame == targetFrame)
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{
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if (enabled)
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AfterOpen();
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else
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AfterClose();
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}
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}
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int2 CellToMinimapPixel(CPos p)
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{
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var uv = p.ToMPos(world.Map);
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var dx = (int)(previewScale * cellWidth * (uv.U - world.Map.Bounds.Left));
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var dy = (int)(previewScale * (uv.V - world.Map.Bounds.Top));
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// Odd rows are shifted right by 1px
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if (isRectangularIsometric && (uv.V & 1) == 1)
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dx += 1;
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return new int2(mapRect.X + dx, mapRect.Y + dy);
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}
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CPos MinimapPixelToCell(int2 p)
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{
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var u = (int)((p.X - mapRect.X) / (previewScale * cellWidth)) + world.Map.Bounds.Left;
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var v = (int)((p.Y - mapRect.Y) / previewScale) + world.Map.Bounds.Top;
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return new MPos(u, v).ToCPos(world.Map);
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}
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public override void Removed()
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{
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base.Removed();
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world.Map.MapTiles.Value.CellEntryChanged -= UpdateTerrainCell;
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world.Map.CustomTerrain.CellEntryChanged -= UpdateTerrainCell;
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}
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}
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}
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