Files
OpenRA/OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs
2019-05-22 22:37:50 +01:00

243 lines
7.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ObserverProductionIconsWidget : Widget
{
public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP";
public readonly string TooltipContainer;
public Func<Player> GetPlayer;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly int timestep;
public int IconWidth = 32;
public int IconHeight = 24;
public int IconSpacing = 1;
public string ClockAnimation = "clock";
public string ClockSequence = "idle";
public string ClockPalette = "chrome";
public ProductionIcon TooltipIcon { get; private set; }
public Func<ProductionIcon> GetTooltipIcon;
Dictionary<ProductionQueue, Animation> clocks;
readonly Lazy<TooltipContainerWidget> tooltipContainer;
readonly List<ProductionIcon> productionIcons = new List<ProductionIcon>();
readonly List<Rectangle> productionIconsBounds = new List<Rectangle>();
float2 iconSize;
int lastIconIdx;
[ObjectCreator.UseCtor]
public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
clocks = new Dictionary<ProductionQueue, Animation>();
timestep = world.IsReplay ? world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep : world.Timestep;
GetTooltipIcon = () => TooltipIcon;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
iconSize = new float2(IconWidth, IconHeight);
}
protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other)
: base(other)
{
GetPlayer = other.GetPlayer;
world = other.world;
worldRenderer = other.worldRenderer;
timestep = other.timestep;
clocks = other.clocks;
IconWidth = other.IconWidth;
IconHeight = other.IconHeight;
IconSpacing = other.IconSpacing;
iconSize = new float2(IconWidth, IconHeight);
ClockAnimation = other.ClockAnimation;
ClockSequence = other.ClockSequence;
ClockPalette = other.ClockPalette;
TooltipIcon = other.TooltipIcon;
GetTooltipIcon = () => TooltipIcon;
TooltipTemplate = other.TooltipTemplate;
TooltipContainer = other.TooltipContainer;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
}
public override void Draw()
{
productionIcons.Clear();
productionIconsBounds.Clear();
var player = GetPlayer();
if (player == null)
return;
var queues = world.ActorsWithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == player)
.Select((a, i) => new { a.Trait, i });
foreach (var queue in queues)
if (!clocks.ContainsKey(queue.Trait))
clocks.Add(queue.Trait, new Animation(world, ClockAnimation));
var currentItemsByItem = queues
.Select(a => a.Trait.CurrentItem())
.Where(pi => pi != null)
.GroupBy(pr => pr.Item)
.OrderBy(g => g.First().Queue.Info.Type)
.ThenBy(g => g.First().Item)
.ToList();
Bounds.Width = currentItemsByItem.Count * (IconWidth + IconSpacing);
var queueCol = 0;
foreach (var currentItems in currentItemsByItem)
{
var current = currentItems.OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1)).ThenBy(q => q.RemainingTimeActual).First();
var queue = current.Queue;
var faction = queue.Actor.Owner.Faction.InternalName;
var actor = queue.AllItems().FirstOrDefault(a => a.Name == current.Item);
if (actor == null)
continue;
var rsi = actor.TraitInfo<RenderSpritesInfo>();
var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction));
var bi = actor.TraitInfo<BuildableInfo>();
icon.Play(bi.Icon);
var topLeftOffset = new float2(queueCol * (IconWidth + IconSpacing), 0);
var iconTopLeft = RenderOrigin + topLeftOffset;
var centerPosition = iconTopLeft;
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
productionIcons.Add(new ProductionIcon { Actor = actor, ProductionQueue = current.Queue });
productionIconsBounds.Add(new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y));
var pio = queue.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>()
.FirstOrDefault(p => p.IsOverlayActive(actor));
if (pio != null)
WidgetUtils.DrawSHPCentered(pio.Sprite, centerPosition + 0.5f * iconSize + pio.Offset(iconSize),
worldRenderer.Palette(pio.Palette), 0.5f);
var clock = clocks[queue];
clock.PlayFetchIndex(ClockSequence, () => current.TotalTime == 0 ? 0 :
(current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime);
clock.Tick();
WidgetUtils.DrawSHPCentered(clock.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f);
var tiny = Game.Renderer.Fonts["Tiny"];
var text = GetOverlayForItem(current, timestep);
tiny.DrawTextWithContrast(text,
centerPosition + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
Color.White, Color.Black, 1);
if (currentItems.Count() > 1)
{
var bold = Game.Renderer.Fonts["Small"];
text = currentItems.Count().ToString();
bold.DrawTextWithContrast(text, centerPosition + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0),
Color.White, Color.Black, 1);
}
queueCol++;
}
}
static string GetOverlayForItem(ProductionItem item, int timestep)
{
if (item.Paused)
return "ON HOLD";
if (item.Done)
return "READY";
return WidgetUtils.FormatTime(item.Queue.RemainingTimeActual(item), timestep);
}
public override Widget Clone()
{
return new ObserverProductionIconsWidget(this);
}
public override void MouseEntered()
{
if (TooltipContainer == null)
return;
for (var i = 0; i < productionIconsBounds.Count; i++)
{
if (!productionIconsBounds[i].Contains(Viewport.LastMousePos))
continue;
TooltipIcon = productionIcons[i];
break;
}
tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "player", GetPlayer() }, { "getTooltipIcon", GetTooltipIcon } });
}
public override void MouseExited()
{
if (TooltipContainer == null)
return;
tooltipContainer.Value.RemoveTooltip();
}
public override void Tick()
{
if (lastIconIdx >= productionIconsBounds.Count)
{
TooltipIcon = null;
return;
}
if (TooltipIcon != null && productionIconsBounds[lastIconIdx].Contains(Viewport.LastMousePos))
return;
for (var i = 0; i < productionIconsBounds.Count; i++)
{
if (!productionIconsBounds[i].Contains(Viewport.LastMousePos))
continue;
lastIconIdx = i;
TooltipIcon = productionIcons[i];
return;
}
TooltipIcon = null;
}
}
}