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9fcddc0df242c8a60a7adcb27e49188f83459666
OpenRA/OpenRA.Game/Traits
History
Chris Forbes 776a1aa817 fix newlines in source files
2011-09-17 11:26:17 +12:00
..
Activities
fix newlines in source files
2011-09-17 11:26:17 +12:00
Player
remove a bunch of trait lookups for PlayerResources
2011-05-04 18:40:33 +12:00
Render
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
World
remove trait lookup spam everywhere for IOccupySpace.
2011-08-13 15:01:41 +12:00
Armor.cs
…
DrawLineToTarget.cs
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
EditorAppearance.cs
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EditorTilesetFilter.cs
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
2011-07-27 13:36:47 +12:00
Health.cs
fix newlines in source files
2011-09-17 11:26:17 +12:00
LintAttributes.cs
…
RevealsShroud.cs
…
Selectable.cs
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
2011-07-25 22:23:20 +12:00
SubcellInit.cs
…
Target.cs
…
TraitsInterfaces.cs
fix newlines in source files
2011-09-17 11:26:17 +12:00
Util.cs
fix MoveAdjacentTo so it doesnt suck so much
2011-09-07 20:43:18 +12:00
ValidateOrder.cs
fix #1146 (bogus client lookup)
2011-09-11 17:49:54 +12:00
Waypoint.cs
…
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