Allows preplaced actors to be rendered on map preview when saving the map. Also removes requirements for ResourceLayer in OpenRA.Game and moves it to OpenRA.Mods.Common.
995 lines
58 KiB
XML
995 lines
58 KiB
XML
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<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
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<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\OwnerLostAction.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\DamagedByTerrain.cs" />
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<Compile Include="Traits\DeliversCash.cs" />
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<Compile Include="Traits\DeliversExperience.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\Demolition.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\MapEditorData.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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<Compile Include="Traits\SpawnActorsOnSell.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesCashOnCapture.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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<Compile Include="Traits\Guard.cs" />
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<Compile Include="Traits\Guardable.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Husk.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\IgnoresCloak.cs" />
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<Compile Include="Traits\IgnoresDisguise.cs" />
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Infantry\ScaredyCat.cs" />
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<Compile Include="Traits\Infantry\TakeCover.cs" />
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<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\AmmoPool.cs" />
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<Compile Include="Traits\ReloadAmmoPool.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
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<Compile Include="Traits\MustBeDestroyed.cs" />
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
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<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
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<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
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<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
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<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
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<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\EnemyWatcher.cs" />
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<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
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<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\ParallelProductionQueue.cs" />
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<Compile Include="Traits\Player\PlaceBeacon.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\Player\PlayerExperience.cs" />
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<Compile Include="Traits\Player\PlayerStatistics.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
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<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
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<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
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<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\Player\PowerManager.cs" />
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<Compile Include="Traits\Power\Power.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\ProductionParadrop.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\ProximityCaptor.cs" />
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<Compile Include="Traits\ProximityCapturable.cs" />
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
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<Compile Include="Traits\Render\CashTricklerBar.cs" />
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<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
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<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderDebugState.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\RenderVoxels.cs" />
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedConditionBar.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAimAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithResourceLevelSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDamageOverlay.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDecoration.cs" />
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<Compile Include="Traits\Render\WithTextDecoration.cs" />
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<Compile Include="Traits\Render\WithDockingAnimation.cs" />
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<Compile Include="Traits\Render\WithDockedOverlay.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
|
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<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResourceLevelOverlay.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
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<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
|
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<Compile Include="Traits\Render\WithVoxelBody.cs" />
|
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<Compile Include="Traits\Render\WithVoxelTurret.cs" />
|
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<Compile Include="Traits\Render\DrawLineToTarget.cs" />
|
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<Compile Include="Traits\RejectsOrders.cs" />
|
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\RepairableNear.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\Replaceable.cs" />
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<Compile Include="Traits\Replacement.cs" />
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<Compile Include="Traits\RequiresSpecificOwners.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresResources.cs" />
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<Compile Include="Traits\Render\SelectionDecorations.cs" />
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<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
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<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
|
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
|
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
|
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<Compile Include="Traits\Sound\AmbientSound.cs" />
|
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<Compile Include="Traits\Sound\VoiceAnnouncement.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
|
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
|
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<Compile Include="Traits\Sound\CaptureNotification.cs" />
|
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<Compile Include="Traits\Sound\DeathSounds.cs" />
|
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
|
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<Compile Include="Traits\Sound\AttackSounds.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
|
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<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
|
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
|
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
|
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\TransformCrusherOnCrush.cs" />
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<Compile Include="Traits\Transforms.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\ProducibleWithLevel.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
|
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<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
|
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<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
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<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
|
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<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnProduction.cs" />
|
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<Compile Include="Traits\Conditions\ConditionManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
|
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
|
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\Locomotor.cs" />
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<Compile Include="Traits\World\JumpjetLocomotor.cs" />
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<Compile Include="Traits\World\PaletteFromEmbeddedSpritePalette.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
|
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<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
|
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<Compile Include="Traits\World\MPStartLocations.cs" />
|
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<Compile Include="Traits\World\MPStartUnits.cs" />
|
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<Compile Include="Traits\World\PaletteFromFile.cs" />
|
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<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
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<Compile Include="Traits\World\PaletteFromPng.cs" />
|
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
|
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<Compile Include="Traits\World\TerrainRenderer.cs" />
|
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<Compile Include="Traits\World\ValidateOrder.cs" />
|
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<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
|
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<Compile Include="Pathfinder\Constants.cs" />
|
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<Compile Include="Pathfinder\PathGraph.cs" />
|
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<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
|
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<Compile Include="Pathfinder\PathCacheStorage.cs" />
|
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<Compile Include="Traits\World\PathFinder.cs" />
|
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<Compile Include="Pathfinder\PathSearch.cs" />
|
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<Compile Include="Pathfinder\BasePathSearch.cs" />
|
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<Compile Include="Traits\World\RadarPings.cs" />
|
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
|
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
|
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<Compile Include="Traits\World\ShroudRenderer.cs" />
|
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
|
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<Compile Include="Traits\World\SpawnMPUnits.cs" />
|
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<Compile Include="Traits\World\StartGameNotification.cs" />
|
|
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
|
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<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
|
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<Compile Include="Traits\World\WeatherOverlay.cs" />
|
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<Compile Include="Traits\World\ActorSpawnManager.cs" />
|
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<Compile Include="Traits\ActorSpawner.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RemoveAttackIgnoresVisibility.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveAttackSuicides.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RemovedDemolishLocking.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RemoveNegativeDamageFullHealthCheck.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RemoveResourceExplodeModifier.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RenameCrateActionNotification.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\CloakRequiresConditionToPause.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\MergeCaptureTraits.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RemovedNotifyBuildComplete.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\ChangeTakeOffSoundAndLandingSound.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\AddCarryableHarvester.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RequireProductionType.cs" />
|
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<Compile Include="UpdateRules\Rules\20190314\MakeMobilePausableConditional.cs" />
|
|
<Compile Include="UpdateRules\Rules\20190314\MultipleDeploySounds.cs" />
|
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<Compile Include="UpdateRules\Rules\20190314\RemoveSimpleBeacon.cs" />
|
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<Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" />
|
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\CreateManPage.cs" />
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<Compile Include="UtilityCommands\Extensions.cs" />
|
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
|
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
|
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
|
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<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
|
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
|
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<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
|
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
|
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<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
|
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<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
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<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
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<Compile Include="Widgets\ExponentialSliderWidget.cs" />
|
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<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
|
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\Glob.cs" />
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
|
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
|
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
|
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\DamageWarhead.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
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<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\TargetDamageWarhead.cs" />
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<Compile Include="Warheads\Warhead.cs" />
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<Compile Include="Widgets\ActorPreviewWidget.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
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<Compile Include="Widgets\LogicTickerWidget.cs" />
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<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
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<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
|
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<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LatencyTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
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<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="SpriteLoaders\PngSheetLoader.cs" />
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<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
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<Compile Include="LoadScreens\BlankLoadScreen.cs" />
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<Compile Include="Widgets\Logic\ReplayUtils.cs" />
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<Compile Include="Graphics\DefaultSpriteSequence.cs" />
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ChatDisplayWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="Widgets\DropDownButtonWidget.cs" />
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<Compile Include="Widgets\GridLayout.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\LineGraphWidget.cs" />
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<Compile Include="Widgets\ListLayout.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\PasswordFieldWidget.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\ProgressBarWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Widgets\ScrollItemWidget.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\TextFieldWidget.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Traits\Render\WithInfantryBody.cs" />
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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<Compile Include="Traits\World\EditorActorLayer.cs" />
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<Compile Include="EditorBrushes\EditorActorBrush.cs" />
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<Compile Include="EditorBrushes\EditorTileBrush.cs" />
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<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
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<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
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<Compile Include="Traits\World\EditorActorPreview.cs" />
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<Compile Include="Traits\World\EditorResourceLayer.cs" />
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<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
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<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
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<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
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<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
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<Compile Include="Traits\AffectsShroud.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Traits\SpawnActorOnDeath.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
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<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
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<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
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<Compile Include="Traits\World\EditorSelectionLayer.cs" />
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<Compile Include="Graphics\DetectionCircleRenderable.cs" />
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<Compile Include="Traits\Render\WithIdleAnimation.cs" />
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<Compile Include="FileFormats\AudReader.cs" />
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<Compile Include="FileFormats\ImaAdpcmReader.cs" />
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<Compile Include="FileFormats\WavReader.cs" />
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<Compile Include="FileFormats\VqaReader.cs" />
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<Compile Include="FileFormats\LCWCompression.cs" />
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<Compile Include="FileFormats\XORDeltaCompression.cs" />
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<Compile Include="FileFormats\RLEZerosCompression.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Orders\GuardOrderGenerator.cs" />
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<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
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<Compile Include="FileFormats\LZOCompression.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
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<Compile Include="Traits\World\MapCreeps.cs" />
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<Compile Include="Traits\World\MapBuildRadius.cs" />
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<Compile Include="Traits\World\MapOptions.cs" />
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<Compile Include="Traits\World\MissionData.cs" />
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<Compile Include="UtilityCommands\ExtractMapRules.cs" />
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<Compile Include="Traits\ScriptTags.cs" />
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<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
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<Compile Include="Traits\Radar\ProvidesRadar.cs" />
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<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Player\DummyBot.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\ExitsDebugOverlay.cs" />
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<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
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<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
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<Compile Include="ModContent.cs" />
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<Compile Include="Traits\AutoCarryable.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\Conditions\GrantCondition.cs" />
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<Compile Include="Traits\Conditions\ExternalCondition.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
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<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
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<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
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<Compile Include="Traits\RevealOnDeath.cs" />
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<Compile Include="Traits\RevealOnFire.cs" />
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
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<Compile Include="Traits\World\TerrainTunnel.cs" />
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<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
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<Compile Include="Traits\World\JumpjetActorLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
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<Compile Include="Traits\Attack\AttackCharges.cs" />
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<Compile Include="Traits\Render\WithChargeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
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<Compile Include="WebServices.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
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<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
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<Compile Include="Traits\EntersTunnels.cs" />
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<Compile Include="Traits\TunnelEntrance.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
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<Compile Include="Traits\AutoTargetPriority.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
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<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
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<Compile Include="UtilityCommands\LintInterfaces.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
|
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\RemoveFromControlGroupHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
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<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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<Compile Include="Widgets\Logic\ServerListLogic.cs" />
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<Compile Include="UtilityCommands\UpdateModCommand.cs" />
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<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
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<Compile Include="UpdateRules\UpdateRule.cs" />
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<Compile Include="UpdateRules\UpdatePath.cs" />
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<Compile Include="UpdateRules\UpdateUtils.cs" />
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<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
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<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
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<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
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<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
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<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
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<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
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<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
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<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
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<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
|
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<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
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<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
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<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
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<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
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<Compile Include="UpdateRules\Rules\20181215\DefineNotificationDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20181215\LowPowerSlowdownToModifier.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveHealthPercentageRing.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveRepairBuildingsFromAircraft.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\AddRearmable.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\MergeAttackPlaneAndHeli.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ExtractHackyAIModules.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\DefineLevelUpImageDefault.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
|
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<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
|
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<Compile Include="UpdateRules\Rules\20190314\StreamlineRepairableTraits.cs" />
|
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<Compile Include="UpdateRules\Rules\20190314\ReplaceSpecialMoveConsiderations.cs" />
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<Compile Include="UpdateRules\Rules\20190314\RefactorHarvesterIdle.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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<Compile Include="ModCredits.cs" />
|
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<Compile Include="Lint\CheckUnknownTraitFields.cs" />
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<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
|
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<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
|
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<Compile Include="Traits\CaptureManager.cs" />
|
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</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
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<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(SolutionDir)mods/common/"/>
|
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<Copy
|
|
SourceFiles="$(TargetPath)"
|
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DestinationFolder="$(SolutionDir)mods/common/"/>
|
|
<Copy
|
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SourceFiles="$(TargetDir)$(TargetName).pdb"
|
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DestinationFolder="$(SolutionDir)mods/common/"
|
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Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
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<!-- Uncomment these lines when debugging or adding to this target
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<Message Text="DEBUG OS: $(OS)"/>
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<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
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<Message Text="DEBUG TargetPath: $(TargetPath)"/>
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<Message Text="DEBUG TargetDir: $(TargetDir)"/>
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<Message Text="DEBUG TargetName: $(TargetName)"/>
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-->
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</Target>
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</Project>
|