Files
OpenRA/mods/ra/sequences.xml
2010-06-13 17:00:18 +12:00

944 lines
38 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- openra/sequences.xml
this file describes animation sequences for structures and units.
<sequence src=...> can be used to override the choice of .shp file
used to extract a sequence. if it is not present, the .shp matching
the unit name is used instead.
either of <sequence length=...> or <sequence end=...> are
recognized; if neither is present, a 1-frame sequence is assumed
also, <sequence length="*"> creates a sequence that includes all frames
after `start`.
one day, we might support inheritance here too.
standard sequence names:
idle - doing nothing
make - deploy (sell is `make` played backwards)
build - production building doing something
damaged-idle - doing nothing while on yellow health (or worse)
damaged-build - production while on yellow health
author: C. Forbes
-->
<sequences>
<!-- forward command post (campaign specific building) -->
<unit name="fcom">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" />
</unit>
<!-- construction yard -->
<unit name="fact">
<sequence name="idle" start="0" />
<sequence name="make" start="0" length="32" src="factmake" />
<sequence name="build" start="1" length="25" />
<sequence name="damaged-idle" start="26" />
<sequence name="damaged-build" start="27" length="25" />
</unit>
<!-- refinery -->
<unit name="proc">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="procmake" />
</unit>
<!-- silo -->
<unit name="silo">
<sequence name="idle" start="0" length="5" />
<sequence name="damaged-idle" start="5" length="5" />
<sequence name="make" start="0" length="*" src="silomake" />
</unit>
<!-- power plant -->
<unit name="powr">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="powrmake" />
</unit>
<!-- advanced power plant -->
<unit name="apwr">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="apwrmake" />
</unit>
<!-- soviet barracks -->
<unit name="barr">
<sequence name="idle" start="0" length="10" />
<sequence name="damaged-idle" start="10" length="10" />
<sequence name="make" start="0" length="*" src="barrmake" />
</unit>
<!-- allied barracks -->
<unit name="tent">
<sequence name="idle" start="0" length="10" />
<sequence name="damaged-idle" start="10" length="10" />
<sequence name="make" start="0" length="*" src="tentmake" />
</unit>
<!-- kennel -->
<unit name="kenn">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="kennmake" />
</unit>
<!-- radar dome -->
<unit name="dome">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="domemake" />
</unit>
<!-- allied tech center -->
<unit name="atek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="atekmake" />
<sequence name="active" start="0" length="*" src="sputdoor" />
</unit>
<!-- soviet tech center -->
<unit name="stek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="stekmake" />
</unit>
<!-- war factory -->
<unit name="weap">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="weapmake" />
<sequence name="build-top" start="0" length="4" src="weap2" />
<sequence name="damaged-build-top" start="4" length="4" src="weap2" />
<sequence name="idle-top" start="0" length="1" src="weap2" />
<sequence name="damaged-idle-top" start="4" length="1" src="weap2" />
</unit>
<!-- helipad -->
<unit name="hpad">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="7" length="1" />
<sequence name="make" start="0" length="20" src="hpadmake" />
<sequence name="active" start="1" length="6" />
<sequence name="damaged-active" start="8" length="6" />
</unit>
<!-- airfield -->
<unit name="afld">
<sequence name="idle" start="4" length="4" tick="160" />
<sequence name="damaged-idle" start="12" length="4" tick="160" />
<sequence name="make" start="0" length="11" src="afldmake" />
<sequence name="active" start="0" length="4" tick="160" />
<sequence name="damaged-active" start="8" length="4" tick="160" />
</unit>
<!-- sub pen -->
<unit name="spen">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="spenmake" />
</unit>
<!-- shipyard -->
<unit name="syrd">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="syrdmake" />
</unit>
<!-- repair pad -->
<unit name="fix">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="7" length="1" />
<sequence name="make" start="0" length="14" src="fixmake" />
<sequence name="active" start="1" length="6" />
<sequence name="damaged-active" start="8" length="6" />
</unit>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" facings="32" />
<sequence name="recoil" start="32" facings="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
<sequence name="damaged-idle" start="64" facings="32" />
<sequence name="damaged-recoil" start="96" facings="32" />
</unit>
<!-- AA gun -->
<unit name="agun">
<sequence name="idle" start="0" facings="32" />
<sequence name="recoil" start="32" facings="32" />
<sequence name="make" start="0" length="10" src="agunmake" />
<sequence name="damaged-idle" start="64" facings="32" />
<sequence name="damaged-recoil" start="96" facings="32" />
</unit>
<!-- sam site -->
<unit name="sam">
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="34" facings="32" />
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- flame turret -->
<unit name="ftur">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="fturmake" />
</unit>
<!-- tesla coil -->
<unit name="tsla">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="10" length="1" />
<sequence name="make" start="0" length="13" src="tslamake" />
<sequence name="active" start="1" length="9" />
<sequence name="damaged-active" start="11" length="9" />
</unit>
<!-- pillbox -->
<unit name="pbox">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="pboxmake" />
</unit>
<!-- camo pillbox -->
<unit name="hbox">
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="idle" start="0" length="1" />
<sequence name="make" start="0" length="13" src="hboxmake" />
</unit>
<!-- gap generator -->
<unit name="gap">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="make" start="0" length="*" src="gapmake" />
</unit>
<!-- iron curtain -->
<unit name="iron">
<sequence name="idle" start="0" length="1" />
<sequence name="active" start="0" length="11" />
<sequence name="damaged-idle" start="11" length="1" />
<sequence name="damaged-active" start="11" length="11" />
<sequence name="make" start="0" length="*" src="ironmake" />
</unit>
<!-- chronosphere -->
<unit name="pdox">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="29" length="1" />
<sequence name="active" start="0" length="29" />
<sequence name="damaged-active" start="29" length="29" />
<sequence name="make" start="0" length="*" src="pdoxmake" />
</unit>
<!-- nuclear missile silo -->
<unit name="mslo">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="8" length="1" />
<sequence name="make" start="0" length="15" src="mslomake" />
<sequence name="active" start="1" length="7" tick="80" />
<sequence name="damaged-active" start="9" length="7" />
</unit>
<!-- mcv -->
<unit name="mcv">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- truck -->
<unit name="truk">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- harv -->
<unit name="harv">
<sequence name="idle" start="0" facings="32" />
<sequence name="harvest" start="32" length="8" facings="8" />
<sequence name="empty" start="96" length="15" />
</unit>
<!-- light tank -->
<unit name="1tnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- medium tank -->
<unit name="2tnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- heavy tank -->
<unit name="3tnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- mammoth tank -->
<unit name="4tnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- v2 rocket launcher -->
<unit name="v2rl">
<sequence name="idle" start="0" facings="32" />
<sequence name="empty-idle" start="32" facings="32" />
<sequence name="aim" start="64" facings="8" />
<sequence name="empty-aim" start="72" facings="8" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- jeep -->
<unit name="jeep">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" facings="32" />
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="8" />
</unit>
<!-- submarine -->
<unit name="ss">
<sequence name="idle" start="0" facings="16" />
</unit>
<!-- rifle infantry -->
<unit name="e1">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="stand3" start="128" length="16" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="standup-0" start="176" length="2" facings="8" />
<sequence name="prone-shoot" start="192" length="8" facings="8" />
<sequence name="idle1" start="256" length="16" />
<sequence name="idle2" start="272" length="16" />
<sequence name="die1" start="288" length="8" />
<sequence name="die2" start="296" length="8" />
<sequence name="die3" start="304" length="8" />
<sequence name="die4" start="312" length="12" />
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
</unit>
<cursor src="mouse">
<sequence name="default" start="0" />
<sequence name="scroll" start="1" length="8" />
<sequence name="generic-blocked" start="9" />
<sequence name="move" start="10" length="4" x="12" y="12" />
<sequence name="move-blocked" start="14" x="12" y="12" />
<sequence name="select" start="15" length="6" x="12" y="12" />
<sequence name="attackmove" start="21" length="8" x="12" y="12" />
<sequence name="move-minimap" start="29" length="6" />
<sequence name="repair" start="35" length="24" x="12" y="12" />
<sequence name="deploy" start="59" length="9" x="12" y="12" />
<sequence name="sell" start="68" length="12" x="12" y="12" />
<sequence name="default-minimap" start="80" length="1" />
<sequence name="ability" start="82" length="8" x="12" y="12" />
<sequence name="nuke" start="90" length="7" x="12" y="12" />
<sequence name="chrono-select" start="97" length="8" x="12" y="12" />
<sequence name="chrono-target" start="105" length="8" x="12" y="12" />
<sequence name="enter" start="113" length="3" x="12" y="12" />
<sequence name="c4" start="116" length="3" x="12" y="12" />
<sequence name="sell-blocked" start="119" length="1" x="12" y="12" />
<sequence name="repair-blocked" start="120" length="1" x="12" y="12" />
<sequence name="c4-minimap" start="121" length="3" />
<sequence name="scroll-blocked" start="124" length="8" />
<sequence name="attackmove-minimap" start="134" length="8" />
<sequence name="enter-minimap" start="142" length="3" />
<sequence name="guard-minimap" start="146" length="1" />
<sequence name="guard" start="147" length="1" x="12" y="12" />
<sequence name="sell-vehicle" start="148" length="12" />
<sequence name="heal" start="160" length="4" x="12" y="12" />
<sequence name="capture" start="164" length="3" />
<sequence name="capture-minimap" start="167" length="3" />
<sequence name="repair2" start="170" length="24" />
<sequence name="heal-minimap" start="194" length="1" />
<sequence name="attack" start="195" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="203" length="8" />
<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
<sequence name="enter-blocked" start="212" length="1" />
<sequence name="repair2-blocked" start="213" length="1" />
<sequence name="ability-minimap" start="214" length="8" />
</cursor>
<cursor src="nopower">
<sequence name="powerdown-blocked" start="0" length="1" x="12" y="12" />
<sequence name="powerdown" start="1" length="3" x="12" y="12" />
</cursor>
<unit name="powerdown">
<sequence name="disabled" start="3" length="1" src="speed" />
</unit>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="die1" start="304" length="8" />
<sequence name="die2" start="312" length="8" />
<sequence name="die3" start="320" length="8" />
<sequence name="die4" start="328" length="12" />
<sequence name="die5" start="340" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="prone-shoot" start="192" length="10" facings="8" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="die1" start="146" length="8" />
<sequence name="die2" start="154" length="8" />
<sequence name="die3" start="162" length="8" />
<sequence name="die4" start="170" length="12" />
<sequence name="die5" start="182" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="82" length="4" facings="8" />
</unit>
<unit name="ca">
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="turr" />
</unit>
<unit name="dd">
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="ssam" />
</unit>
<unit name="pt">
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="mgun" />
</unit>
<unit name="medi">
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup" start="114" length="2" facings="8" />
<sequence name="die1" start="196" length="5" />
<sequence name="die2" start="201" length="8" />
<sequence name="die3" start="209" length="8" />
<sequence name="die4" start="217" length="12" />
<sequence name="die5" start="229" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="130" length="4" facings="8" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
<sequence name="7w" start="0" length="18" src="fball1" />
<sequence name="8w" start="0" length="10" src="h2o_exp3" />
</unit>
<unit name="lst">
<sequence name="idle" start="0" length="1" />
<sequence name="open" start="1" length="4" />
<sequence name="unload" start="4" length="1" />
</unit>
<unit name="pips">
<sequence name="groups" start="8" length="10" />
<sequence name="medic" start="20" length="1" />
<sequence name="ready" start="3" length="1" />
<sequence name="hold" start="4" length="1" />
<sequence name="pip-empty" start="0" length="1" />
<sequence name="pip-green" start="1" length="1" />
<sequence name="pip-yellow" start="5" length="1" />
<sequence name="pip-gray" start="6" length="1" />
<sequence name="pip-red" start="7" length="1" />
<sequence name="tag-fake" start="18" length="1" />
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="mig">
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="yak">
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="heli">
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="hind">
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="tran">
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
<sequence name="open" start="32" length="4" />
<sequence name="unload" start="35" length="1" />
</unit>
<unit name="v2">
<sequence name="idle" start="0" facings="32" />
</unit>
<unit name="flagfly">
<sequence name="idle" start="0" length="14" />
</unit>
<unit name="smoke_m">
<sequence name="idle" start="0" length="91" />
<sequence name="loop" start="49" length="42" />
<sequence name="end" start="0" length="26" />
</unit>
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t12">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t11">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t10">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t08">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t07">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t06">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="boxes01">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes02">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes03">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes04">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes05">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes06">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes07">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes08">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes09">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="mine">
<sequence name="idle" start="0" length="1" />
<sequence name="active" start="0" length="1" />
</unit>
<unit name="dragon">
<sequence name="idle" start="0" facings="32" />
</unit>
<unit name="smokey">
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="e2">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="20" facings="8" />
<sequence name="die1" start="416" length="8" />
<sequence name="die2" start="424" length="8" />
<sequence name="die3" start="432" length="8" />
<sequence name="die4" start="440" length="12" />
<sequence name="die5" start="452" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="240" length="4" facings="8" />
<sequence name="prone-shoot" start="288" length="12" facings="8" />
</unit>
<unit name="bomb">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="dog">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="die1" start="236" length="6" />
<sequence name="die2" start="242" length="9" />
<sequence name="die3" start="236" length="6" />
<sequence name="die4" start="242" length="9" />
<sequence name="die5" start="251" length="14" />
<sequence name="die6" start="0" length="17" src="electdog" />
<sequence name="shoot" start="0" length="4" facings="8" src="dogbullt" />
</unit>
<unit name="missile">
<sequence name="idle" start="0" facings="32" />
</unit>
<unit name="spy">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="die1" start="288" length="8" />
<sequence name="die2" start="296" length="8" />
<sequence name="die3" start="304" length="8" />
<sequence name="die4" start="312" length="12" />
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="prone-shoot" start="192" length="8" facings="8" />
</unit>
<unit name="litning">
<sequence name="bright" start="0" length="4" />
<sequence name="dim" start="4" length="4" />
</unit>
<unit name="e7">
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="shoot" start="56" length="7" facings="8" />
<sequence name="die1" start="262" length="8" />
<sequence name="die2" start="270" length="8" />
<sequence name="die3" start="278" length="8" />
<sequence name="die4" start="286" length="12" />
<sequence name="die5" start="298" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="128" length="4" facings="8" />
<sequence name="prone-shoot" start="176" length="7" facings="8" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="die1" start="416" length="8" />
<sequence name="die2" start="424" length="8" />
<sequence name="die3" start="432" length="8" />
<sequence name="die4" start="440" length="12" />
<sequence name="die5" start="452" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
</unit>
<unit name="fb1">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="thf">
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="die1" start="139" length="8" />
<sequence name="die2" start="147" length="8" />
<sequence name="die3" start="155" length="8" />
<sequence name="die4" start="163" length="12" />
<sequence name="die5" start="175" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl" start="72" length="4" facings="8" />
</unit>
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v02">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v03">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v04">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="active" start="1" length="1" />
<sequence name="damaged-active" start="3" length="1" />
</unit>
<unit name="v05">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v14">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v17">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v18">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v19">
<sequence name="idle" start="0" length="14" />
<sequence name="damaged-idle" start="14" length="15" />
</unit>
<unit name="barl">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="brl3">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="miss">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="minp">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="minv">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="select">
<sequence name="repair" start="2" length="1" />
</unit>
<unit name="tabs">
<sequence name="left-normal" start="0" length="1" />
<sequence name="left-pressed" start="1" length="1" />
</unit>
<unit name="sputnik">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="dd-crnr">
<sequence name="idle" start="0" length="4" />
<sequence name="top-left" start="0" length="1" />
<sequence name="top-right" start="1" length="1" />
<sequence name="bottom-left" start="2" length="1" />
<sequence name="bottom-right" start="3" length="1" />
</unit>
<unit name="fb2">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="u2">
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="crate">
<sequence name="idle" start="0" length="1" src="wcrate" />
<sequence name="water" start="0" length="4" src="wwcrate" tick="500" />
</unit>
<unit name="crate-effects">
<sequence name="speed" start="0" length="20" src="speed" />
<sequence name="dollar" start="0" length="21" src="dollar" />
<sequence name="reveal-map" start="0" length="10" src="earth" />
<sequence name="hide-map" start="0" length="19" src="empulse" />
<sequence name="fpower" start="0" length="29" src="fpower" />
<sequence name="gps" start="0" length="21" src="gpsbox" />
<sequence name="invuln" start="0" length="15" src="invulbox" />
<sequence name="heal" start="0" length="35" src="invun" />
<sequence name="nuke" start="0" length="9" src="missile2" />
<sequence name="parabombs" start="0" length="13" src="parabox" />
<sequence name="sonar" start="0" length="15" src="sonarbox" />
<sequence name="stealth" start="0" length="15" src="stealth2" />
<sequence name="timequake" start="0" length="43" src="tquake" />
<sequence name="armor" start="0" length="23" src="armor" />
<sequence name="chrono" start="0" length="25" src="chronbox" />
<sequence name="airstrike" start="0" length="9" src="deviator" />
<sequence name="levelup" start="0" length="5" src="levelup" tick="200" />
</unit>
<unit name="parach">
<sequence name="open" start="0" length="5" />
<sequence name="idle" start="5" length="11" />
</unit>
<unit name="badr">
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="minor-damaged-idle" start="16" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
</unit>
<unit name="sbag">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<unit name="fenc">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<unit name="cycl">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="critical-idle" start="32" length="16" />
</unit>
<unit name="barb">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<unit name="wood">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<unit name="atomicup">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="atomicdn">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="bomblet">
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="nuke">
<sequence name="up" start="0" length="4" src="atomicup" />
<sequence name="down" start="0" length="4" src="atomicdn" />
</unit>
<unit name="c1">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="shoot" start="120" length="4" facings="8" />
<sequence name="die1" start="152" length="8" />
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="160" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="c2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="shoot" start="120" length="4" facings="8" />
<sequence name="die1" start="152" length="8" />
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="160" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="parabomb">
<sequence name="open" start="0" length="8" />
<sequence name="idle" start="8" length="5" />
</unit>
<unit name="smokland">
<sequence name="open" start="0" length="60" tick="120" src="playersmoke" />
<sequence name="idle" start="60" length="32" tick="120" src="playersmoke" />
</unit>
<unit name="fire">
<sequence name="1" start="0" length="15" src="fire1" />
<sequence name="2" start="0" length="15" src="fire2" />
<sequence name="3" start="0" length="15" src="fire3" />
<sequence name="4" start="0" length="15" src="fire4" />
</unit>
<unit name="rank">
<sequence name="rank" start="0" length="4" />
</unit>
<unit name="atomic">
<sequence name="up" start="0" length="4" src="atomicup" />
<sequence name="down" start="0" length="4" src="atomicdn" />
</unit>
</sequences>